GB Feature: Masters of the Broken World Interview, Part Two

In the second half of our Masters of the Broken World interview, Snowball Studios' Vladimir Tortsov goes into even further depth on the turn-based strategy/RPG's mechanics. If you haven't yet checked out the first half, hit that up here, then continue on for a snip from part two:
GB: While there will only be one city for us to build and fortify in the game, we understand that there are over 200 buildings to construct within it. How many of the buildings are devoted to troop recruitment and army upgrades? What other types of buildings will we have to choose from?

Vladimir: Approximately 90 out of 211 buildings somehow are connected with the warfare. There are barracks, weaponry, archery, assassins' guild, battlemages' school, etc.

Of course, the war isn't the only occupation for the Master, so there are a lot of other buildings to construct.

First of all, the mighty empire needs a steady income of money and other valuable resources that's why there a whole lot of different types of buildings to erect: warehouses, merchants' guild, marketplace, etc.

Another important issue is population happiness. In order to keep his people from revolts, The Master needs to construct some entertainment buildings like circuses, theatres or arenas. The evil Master, of course, will prefer prisons, places of execution and tortures.

Important role in the city development plays The Foreign Quarter the place of inhabitant of the allied races. Player should choose which race he wants to invite to his city carefully, because other races will automatically become unavailable on that particular shard until the end of the invasion.