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Fallon remarked, "I bet there's gonna be a sequel," to which Schilling responded, "Oh yeah."
Schilling went on to say, "[38 Studios] was built to be something that stays around and becomes huge."
Also, should you be interested in reading a small interview with the man, CBS Sports has you served, with a couple of interesting bits of trivia, like the fact that one of the reasons for the existence of 38 Studios was his disappointment with EverQuest 2:
Schilling got serious about it several years later. He recalled feeling disappointed by "EverQuest II," the sequel released in late 2004 to the popular multiplayer online game. Irked by certain elements, he'd wonder: "What were they thinking?"
While playing online with several developers from Sony, which produced the game, Schilling would muse about hatching his own startup.
"You do that, I'll definitely join your company," they'd tell him.
They didn't quite believe him when he later actually offered them jobs. In October 2006, the business launched with 11 employees. Today, 38 Studios -- as in his uniform number -- has nearly 400.