Two Dozen Things RPS Wants in XCOM: UFO Defense

The editors at Rock, Paper, Shotgun have slapped up a wishlist of two dozen gameplay elements they'd like to see in XCOM: UFO Defense, Firaxis Games' newly announced entry to the beloved squad-based strategy/RPG series. I can certainly get on board with most of these:
6) The original aliens, somewhat modernised. X-COM's foes largely stem from b-movie stereotypes, and that's just the way I like it. I'm quite intrigued by the transforming oblongs of the XCOM shooter, but they don't strike me as being fun to hunt down in a slow-burn strategy game. I want iconic shapes, with faces to shoot at. I would like my Sectoids and Floaters and Ethereals to be proper scary though not the comic booky 1994 look.

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9) We must still be able to rename our squaddies, even if that does allow us to have soldiers called (Dick Dickless.)

And I'd love a way to upload my team roster online, for posterity and willy-waving. I would kill to have a permanent record of my squad from my first playthrough of the original game.

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13) Minimal story and exposition. Everything that needs to be told can come from Researching alien items and lifeforms to study and act upon at my leisure. I don't need a big cutscene explaining what and where Cydonia is, I just want a brief message saying that flying there is now possible.

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20) OK, I know console versions have been announced, but can we please have the PC version on a separate development track? A hobbled, gamepad-centric interface would just be the saddest thing. We need full keyboard and mouse support, mods, the lot.