BioWare Austin's James Ohlen Talks Star Wars: The Old Republic Bugs and Exploits

In a brief update to the official Star Wars: The Old Republic website, creative director James Ohlen outlines the team's commitment to fixing bugs and exploits that are brought to their attention on a weekly basis. One would assume the post was prompted by player concern over account suspensions due to exploits still available in the game:
Almost every week we will be releasing a new patch. These weekly patches are almost entirely focused on bug fixes, minor balance changes and fixing any exploits in the game. These issues are the highest priority items at the studio. They are reviewed by senior leadership on a daily basis. Bug fixes usually take longer than a week to get into the game because we need to fix the issue and then test the fix. Some bugs take longer than that because of the complexity of the issue.

There are issues that we will fix immediately. These are rare and not every issue can be fixed in this manner. We usually reserve these "emergency fixes" for bugs that are stopping players from playing the game or to exploits that could unbalance the entire game if not corrected.

Any game as big and as complex as The Old Republic will have bugs. We're working as hard as we can to find, fix, test and patch the game to eliminate as many of them as possible.