Swords and Sorcery: Underworld Gold Progress Report

ClassicGamesRemade's Charles Clerc brings us up to speed on the ongoing development of Swords and Sorcery: Underworld Gold with a new progress report that outlines recent additions and shares a few more screenshots.
Sadly there aren't any great breakthroughs to announce. Image assets are being completed slowly due to events in the Philippines (location of the art studio I'm working with on this project). Washi, a ruptured dam in the Manila area and the end-of-year festivities have slowed them down. On my end the family situation I mentionned about a year ago came to a tragic end in November. I moved back home and am slowly settling in again, and will be working pretty much full time on Underworld and the sequel over the next few months. Then, decisions will have to be made.

Nevertherless, the prolonged development time has given me the opportunity to nicely enhance Underworld. Three new maps, 10 new monsters, many moar lewts, a double special attack for some mobs (greatly adding to the technical challenge of many encounters), new special attacks for others, much better end of game balance, new features enhancing gameplay (like setting game speed, (P)rotect replaces (B)lock.).