Dragon Commander Interview

Since we haven't heard much about Larian Studios' Dragon Commander lately, I'm going to point you over to the Google translation of a new interview with Swen Vincke about the game on Ukrainian website GameWay. The translation isn't very good, but I'll quote a bit anyway:
G W: In the gameplay video Dragon Commander, presented at GamesCom 2011, it was shown how to communicate with his advisers and his princess can give a bonus to the player combat. Besides, what other features will make the RPG elements? Will be placed in front of the player, for example, moral choices, whether random events? Whether, from his marriage with the princess to be born children:)?

SW: For me, role-playing game - it is above all a choice. That's why we have put in a lot of Dragon Commander of such opportunities. In a typical RPG «choice" usually boils down to, I'll take for a quest or not. In Dragon Commander same player will have to wait a real dilemma, determining the development of the plot and with specific consequences.

Birth of Princess-skeleton, we do not promise, but no such surprises in the game will not do - that's for sure. Random events in the game will not be - it would be too complicated our electoral system and the consequences of that and so are hundreds of possibilities. It's like in chess - the beginning of the various parties always seem to, but then the number of possible layouts for the board increases many times.