King Arthur II Developer Article Series, Part One

Neocore Games' Orsolya Tóth has kicked off a new in-depth, screenshot-laden article series over on the Paradox Interactive forums, with part one covering the campaign map, as well as troop and hero management.
The Campaign Map is the home of storytelling, adventures and management. With armies at their back, players will lead their heroes to explore, conquer, visit locations where they can embark on adventures, establish diplomatic relations, gather and forge new artifacts, perform research and make tough decisions regarding both the story and their personal safety. One turn on the campaign map equals one season. Winter is a special season, as it's the only time you can upgrade areas under your control, research new lore and level up your armies and heroes.

All heroes and units gain experience in battles, and as they level up you'll be deciding how to train your army; which skills and abilities they should learn, improve and master.

There are seven different types of arms in King Arthur II, ranging from archers, to cavalry, to light infantry and more besides, not to mention a vast numbers of terrifying monsters. You'll also see three different hero classes in the game: Champions, Warlords and Sages. A hero's class defines his basic ability levels and some of his available skills. There are two skill trees for every hero: one based on their class and a second, personal skill tree unique for each hero.