I Shall Remain Developer Diary

I Shall Remain developer Jacob Way has penned a new developer diary for RPGWatch, during which he talks about some of the prioritization they've had to do during the creation of the horror-themed RPG. I'll take open world over a single player story if it helps get the game into our hands, I suppose:
Drivable vehicles in the game demo → not to be due to time constraints. Though they will be there for players in the full game.

An incredibly complex single player story → we turned this down in favor of free roam with a series of 'story' missions. This in the end will free up man hours for the multi player platform.

Zombie virus travels in clouds, after zombies are killed the remaining virus particles lifts up into the air and flies away to an unknown location. → (shh!! ) This one's on the back burner. You might notice the zombie bodies disappearing into a black cloud in the demo. Now you will know what this is.

Money as currency → in the post apocalyptic world hyperinflation will surely be an issue. Surely, the most valuable thing people will have is the serum that prevents them from being infected. Serum in the game, is now its currency. Tons of things you can do with it! (enhance your ammo by tipping it with virus killing serum? ..shh!)