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Onward to the specifics:
Might & Magic Heroes 6 introduces a new system called Reputation. Time and again, the player will be faced with a very important Reputation choice between two different â€˜moral pathsâ€™ â€“ the path of Dragon Tears and the path of Dragon Blood. â€˜Bloodâ€™ Heroes will be active and offensive, while â€˜Tearsâ€™ Heroes will be more reactive and defensive.
The outcome of the game depends on the path in which your hero takes and can result in a completely different player experience based on the choices made throughout your campaign. Each path is linked to a unique epilogue map with the ability to unlock special quests and different companion heroes. Hero abilities are also defined by their affinity with each reputation path â€“ for instance, the higher your ranking in the â€˜Bloodâ€™ path, the more powerful the associated abilities become.
Lastly, some of the rarest and most powerful artifacts in the game are Reputation-specific. Many of the in-game quests will offer a Reputation choice and reward the gamer with the appropriate Reputation points. Once youâ€™ve reached a certain level of points, you have the ability to evolve into an advanced Reputation class.