Soldak Entertainment Blog Update

Soldak Entertainment Steven Peeler keeps us updated on his still-unnamed upcoming sci-fi action RPG, and this time he blogs about economy. Here's a sampling:
Each planet that a race controls generates food, minerals, technology, and credits for that race. Planets can vary quite a bit. They have different types from inferno up to paradise, sizes from tiny to huge, and can even have bonuses like fertile, mineral rich, and gold deposits. In other words you can have great planets, worthless planets, and anything in between. Food and minerals are a local resource, meaning that only the planet that gathered the resource can use them unless a freighter takes them somewhere else. Technology and credits goes to the races' accounts.

Food greatly effects the planet's population growth. Too little food and the population starts dying off. Any extra food helps the population grows, the more the better. If a planet has so much food that they can't get any more population growth or they have maxed their population, they can use freighters to bring the extra to a more food starved colony.

Minerals are used to construct buildings and space ships.

Technology controls what components and buildings the various races know how to build. It will also likely add bonuses here and there once researched.