Pirates of Black Cove v1.0.1 and v1.0.2 Patches Released

Paradox and Nitro Games have quickly churned out two patches for the newly released Pirates of Black Cove, including a hefty v1.0.1 patch that includes a slew of fixes and a smaller v1.0.2 patch that contains more fixes and Steam achievements. The full patch notes, back to back:
Version 1.0.1

Features:
- 1001 jokes
- Unit radar indicators
- Tutorials can be accessed via ingame menu
- Tutorial autoscroll

Looks:
- Updated world visuals
- Updated conversation window
- New intro video
- Added volcano smoke particle effect
- Active skill highlight
- Fixed PhysX glitches/stutter

Missions:
- More time in shrimpbuck mission
- Improved mission tracking in various places
- Buccaneer FM1 crash fix, conversation camera
- Buccaneer FM4 tracking fix
- Buccaneer FM6
- Monctezuma fixes
- Double click on player icon will start follow mode
- Changed mansion window to open directly after the first discussion with the faction leader
- Message in the bottle ships now spawned next to Corsair stronghold, and ship flags now Corsair
- Use black covians for Dog Skull island and added some enemies to the cave too
- Leticia stopped imitating 1st mate
- Destroy the distilleries update

Misc:
- Slow ships are a bit faster
- Battle music stops on scene change
- Barracks GUI fixes
- Land battle GUI fixes
- Sail damage no longer affects the speed but hull damage, fixes issues with ships just slowing down and not being able to use toolbox to remedy the situation
- Can't collide with sinking ships
- Reduced toolbox cooldown from 30 seconds to 15 seconds
- Skill cooldown reset / skill remove on scene load
- Tooltips for active skills
- The end credits after boss fight
- All units have names on alt
- Changed dizzy time from double drinking grog from 10 seconds to 5 seconds
- Long dialogue texts now fit in conversation window. Font is scaled down when text is too long.
- Unit under attack sounds
- Try harder not to spawn ships on land
- Fixed missing civilians from strongholds
- Missing skills for Jolie and Jack
- Don't crash when other heroes gain level up
- Mission ships captured, can't be captured again
- Fixed special weapon names
- Fixed "Collected artifact" -messages to last longer

+ Some minor fixes & tweaks



Version 1.0.2 (Patch 2) 5.8.2011

NOTE: This version requires that Patch 1 (1.0.1) is already installed.

Breakers:
- Game now starts even if selected resolution is bad
- Fixed crash after having opened Pimp the Ship window
- Fixed bug causing jam on loading screen in some situations
- Fixed crash on strongholds after disbanding unit
- Fixed crash at finale mission
- Fixes to ship capture
- Fix to dublicate ships
- Fix on alt causing crash in some situations

Features:
- Timed accept window on resolution change
- Numpad layout for left handed (configurable keymapping coming soon)
- Achievements (Steam)

Missions:
- Chiefs chowder fix
- Voodoo priestess tracking fix
- El Torro stutter fix
- Dog Skull island black cove ship can't be captured
- Corsair FM6 fix
- Fixes to capture missions after loading game
- Storyline mission starts right after last faction mission
- Buccaneer Storyline 4: Fix if the once captureable black cove ship was captured and has disappeared without dying
- Mission fixes: Buccaneer FM3, Corsair FM4 and FM6

Misc:
- Fixed health bars
- Ambient Occlusion off by default
- Fixed hero tooltips
- Fixed crazy cannoneer label not fitting in alt-view
- Exclamation marks on action menu now work as they should
- Removed lag from pressing alt on land
- Balanced stinkbombers
- Player can access unit buildings with his faction hero's too
- Fixed replenish cost
- Player ship info fix
- Shipyard fixes

Known issues:

- Water isn't visible if AA is forced on from graphics drivers.
(Quick fix: Set Anti-Aliasing to "application controlled" setting instead of forcing it on from ATI/NVidia settings)
- Collision issues with destroyable buildings
- Unit movement difficult on bridges
- Cannon towers won't fire player units sometimes
- Siren level gates can't be destroyed with mortar
- Player should be able to remap keys