Soldak Entertainment Blog Updates

A Master of Orion-inspired strategy/RPG is next in the pipeline for Soldak Entertainment, so that's exactly what founder Steven Peeler seeks to provide us information about in two recent blog entries that cover spaceship health and spaceship components. The latter just went up today, so I'll quote a bit from that:
Items are going to have 4 types of requirements. First your hull is going to control how many item slots you have access to. Upgrade to a better ship and you will most likely get more slots to play with.

Second, each component will only fit in a specific slot type (see below).

Third, your ship has to generate enough power for all of your components. Most components will use power, some will generate power, and a few will be power neutral. So you are going to have to balance your power generation with your power usage. An interesting part of this is that this is a soft limit. You can actually exceed your power load. Right now for every 10% above your max you currently are, you get another penalty to things like ship speed and most of your regen rates. There might be situations where going over you limit is beneficial, but I see this happening more when one of your power plants is destroyed.

The fourth requirement is crew related. Most components are going to need a minimum level of crew to install and maintain. For example, an anti-matter engine might require a lvl 20 engineer.

Right now I'm thinking there will be no weight requirements. I have seen this done in a lot of space games, but I would like you to be able to find a decent amount of loot. Having weight limits really gets in the way of loot and loot is fun.