The Witcher 2: Assassins of Kings Previews

Four more the Witcher 2: Assassins of Kings previews have hit the web, all based on hands-on time with CD Projekt Red's upcoming RPG sequel. Eurogamer.
If you can resist the urge to become a jack-of-all-trades at the character development level, maxing out an area of combat speciality will lead to additional upgrades that are unique to that particular play-style. The devoted melee fighter will unlock an ability to unleash finishing moves upon multiple enemies for example, while potion-scoffing mystics gain a new Sign.

Aware that the Dallas-like employment of amnesia in the first game was somewhat awkward, the team is making greater efforts to ensure that a transition into the new story of character progression won't feel too forced, or leave players feeling cheated from past achievements. Improvements are also being made to the way back-story is revealed, not only for those unfamiliar with the books but the events of the first game.

Those who did complete the original Witcher will have the option to import their saved game into the sequel. Rather than turning the game into a half-product for those new to the series, the import instead rewards players by reflecting earlier decisions into the new story, and allowing access to certain parts of the inventory - not everything, but certainly swords, armour sets and some currency.
IGN.
In combat Geralt can utilize magic signs, bombs and swords to survive against groups of enemies. Sword strikes come in fast and strong varieties that can be strung together using mouse clicks to hack apart the opposition. Since there isn't a rigid timing aspect like in the original, it feels fast and responsive, playing just like an action game. Blocking is also important from time to time, since if well timed it can knock an enemy off balance and open them up for a counter attack. Enemy types range from humans to magic casters to more monstrous varieties. In the parts I played they attacked in packs and required fast reflexes and intelligent use of magic signs and bombs to stun, stagger and damage. Depending on the enemy type, it was also useful to switch between sword types: silver blades for going up against magical creatures and steel for punishing humans.
Game Front.
It's a pity many characters will never see Vergen.

The town isn't part of Witcher 2'²s main quest. In fact, it's only accessible through a series of choices, and so many players will never step foot here; nor will they enter into Vergen's side quests.

(We did a lot to encourage people to try different approaches,) Gop said in an email to Game Front. He had a plane to catch back to Poland toward the end of the demo and had to answer questions later. (Depending on how you play through the game, you meet different characters, see different locations and develop with totally different character skills. It really feels different (from The Witcher). We event went as far as to allow people integrate their progress through the game with social media. So whenever someone plays certain part of the game he can easily check if that's what his friends did. I promise that results may vary.)
VideoGamer.
After being given the quest, you're told that under no circumstances are you to desecrate the graves of the victims in a bid to sniff out some clues. I immediately decided to nip off and desecrate the graves of the victims in a bid to sniff out some clues, and looking at the bodies triggered some fantasy-land forensics, with Geralt using his knowledge of corpses to work out that the scratches and lacerations are the work of a succubus. There's also a tempting shard of something shiny sticking in his arm, but at this point you lack the required tools to pluck it out and take a further look.