Dungeons Reviews

Kalypso and Realmforge's Dungeons is once again the subject of a fistful of mediocre to favorable reviews around the Internet.

GameInformer gives it a 7.0/10:
The wide breadth of missions, optional objectives, and challenges doesn't fix my problems with the core gameplay, but it does mean that players who dig the design (or who aren't as put off by its schizophrenic nature) have a lot of game to explore. Dungeons may not be for everyone, but it will more than satisfy the needs of anyone who takes a shine to it. Better yet, it probably won't imprison you and drain your life energy afterward.

NowGamer gives it a 5.7/10:
If you're a sim or strategy fan Dungeons shouldn't be completely overlooked. It's far from an original premise but a game of this type has been missing from the scene for a decade now and is sorely missed. But consider saving yourself from tarnished memories if you're a Dungeon Keeper fan, this is a shadow of the game that the Bullfrog original was.

GamePro gives it a 4/5:
Still, Dungeons has enough humor and variety to overcome its shortcomings, and the campaign throws enough curve balls at the player to make up for its strategic shallowness. It could have better pacing and a little more variety, but as it is, Dungeons is a very witty, very enjoyable surprise. My needs are satisfied, and I don't feel like heading for the exit just yet.

The Epic Sandbox gives it a 7/10:
Dungeons is quite enjoyable and will surely soak up some of your time, but that is with its flaws in mind. There is a bit of polish that seems to be lacking, or balancing that could have put more, or just a constant pressure on the Dungeon Lord. The game is far from bad, but after playing I found myself looking back and thinking of the many things that could have made the time that much better, like fully open all items on all maps, a larger variety of monsters per map, or at least a better variation of their types.

And GDN gives it a 7.0/10:
Dungeons is a fairly good game that will appeal to a specific crowd. With very little in the way of twitch-reflex action, it is a cerebral game that tries to win you over with humor and a clear affection for Dungeon Keeper. If the idea of 'Diablo meets dungeon-construction sim combined with tower defense elements' sounds fun to you, rest assured this game is a decent take on that idea.