Two Worlds II Reviews

Why not take advantage of a lazy Sunday afternoon by reading through another hefty dose of mostly favorable Two Worlds II reviews?

Fragland gives it a 74%:
Two Worlds II offers fans enough to keep them busy for hours. The many missions, areas, enemies or spells that can be created are responsible for this. Each environment feels fresh and new so that you'll have no problem wanting to check it out. The biggest issue of the original has been fixed but there are some flaws that do remain and sting you in the eye, preventing us from giving a higher score. Small tip; gamers with all formats available should go for the PC version as the quality there is definitely a bit higher.

A.V. Club gives it a "B":
A card-based system for building spells is similarly head-scratching then addicting, as it allows you to combine elements with effects until you've built your dream mana-hogging pyrotechnics. The separately tracked multiplayer returns in this installment, and even though you can't bring your powerhouse of a main character into the action, there's a MMO-like appeal to the co-op mode, in addition to a deathmatch option that's in severe need of balancing. It's just another weakness in a game full of them. But flawed fundamentals and lackluster presentation are buoyed up by surprisingly PC-like depth and endless questing opportunities. Maybe Two Worlds II is just a stopgap until the release of Elder Scrolls V: Skyrim, but the field of deep action RPGs for the console isn't exactly cluttered, and this one makes good on its second chance.

Evil Avatar gives it a 4/5:
Two Worlds 2 is far from perfect. In fact, it has many flaws and some really strange design choices. I'm not going to gauge it based on being better than its predecessor, because that would be like awarding a car company for rolling out their new model that doesn't spontaneously combust. However, based on its own merit, this is a solid game. It allows a kind of player freedom I haven't experienced since Morrowind, and it's obvious that the developers really love classic RPG's. It's not for everyone, but for players who have the patience to look beyond some of its outward problems, there is an incredible wealth of original content to explore and enjoy.

Totally Gaming Network gives it a 7.5/10:
The fact of the matter is that despite all of the technical shortcomings I have had a lot of fun with Two Worlds II. There were times when I wasn't playing it where I couldn't wait to get back and complete that next quest or try and fight that last boss that beat me. The world is absolutely massive and it is something that will keep completionists busy for a long time. With both the single player and multiplayer campaigns, in addition to all of the other multiplayer modes and the RTS mode, Two Worlds II has a ton of replayability. If you are a RPG fan I would definitely recommend trying out this title. If you can look past the technical pitfalls you will find a really entertaining game. Two Worlds II is a pretty amazing turnaround from the first game so please don't let the reputation of the original title keep you from this game. Be sure to try it out for yourself. You might be pleasantly surprised.

Wolf's Gaming Blog gives it an 8/10:
A big RPG that's rough around the edges, but look past that and you'll find a deep, albeit fairly typical, game that provides plenty of hours playtime. It's just shame that the technical flaws do hinder this game, and in many respects they should have dropped this game to a 7.5 score, but what can I say, I got drawn into the game.

Second Letter Media doesn't offer a score:
If you loved TW, then TW2 is a logical next step. I had a great time playing the game even with the disappointments I spoke about here. If you hated the first, there are two scenarios to consider: 1.) If it was the broken mechanics that turned you off, definitely jump on TW2 as they've been fixed. 2.) If you just didn't care for the gaming style, TW2 won't do much to change your mind. Even with the mechanical improvements, it just doesn't do anything gameplay-wise to make this edition a must-have for previous unbelievers.

Player Affinity gives it an 8.0/10:
In the end, Two World II is a far greater experience than I could have ever hoped for. I went into this title only expecting the worst and was surprised by a complex, interesting RPG. The game has flaws, sure, but it is the most improved franchise that I've seen in a long while. If you have a brain in your head, love RPGs, and have a good sense of humor, (I can't stress the sense of humor enough) you owe it to yourself to pick up this game.

GAMINGtruth gives it a 3.75/5:
But those who decide to try out the game may be able to derive quite a bit of fun from this latest attempt from developers Topware Interactive and Reality Pump. The game isn't perfect in any regard, but it's a far more inspiring attempt than what came before it and manages to succeed in standing on its own while offering enough content to satisfy any hardcore open world game fan. Two Worlds II won't impress those who demand perfection. But to others, the imperfections can be ignored for what is otherwise a decent time in the world of Antaloor.

Sententias gives it a 7.5/10:
Overall, Two Worlds 2 is an entertaining game, surprisingly complex, aiming to give the gamer a pleasant experience and managing to do just that. It comes packed with a few bugs and some features that could use some tuning, but nothing important enough to break the immersion or ruin your gameplay experience. Reality Pump worked hard and delivered a very good title, and even though it hasn't reached the level of Oblivion it's still an extraordinary RPG experience. My advice? Buy the game. Play it. You're in for a huge surprise.

And BeefJack gives it a 5.4/10:
While this is a much more competent and focused effort than its predecessor, Two Worlds II still falls into many of the same traps - and it's worryingly unstable, at that.