Neocrisis has hammered out a brief interview with Obsidian's Josh Sawyer, quizzing the designer about the development of Fallout: New Vegas and what their plans are for the game's future. It appears that the questions were sent in some time ago:
Could you explain how Fallout: New Vegas is different from previous titles? For example, it could be that you are using a new game engine.
In New Vegas, we try to go beyond the post-apocalyptic societies of Fallout and Fallout 2 and explore the post-post-apocalyptic world. Groups like the New California Republic and Caesar's Legion are highly organized civilizations with developed societies and distinct world views. The world has grown beyond community, gang, or tribal conflicts and now suffers from larger issues. There are embassies, diplomats, rogue factions, and bureaucratic inefficiencies to deal with.
Now that Fallout: New Vegas is completed, can you provide any insight into your next title?
Right now we're focusing on DLC for Fallout: New Vegas. Chris Avellone is the project director for the first DLC, Dead Money. It's a cool setting and there's a lot of fun stuff going into it.