Guild Wars 2 Dungeons Revealed

PC Gamer continues to hammer us with new Guild Wars 2 details by presenting us with the first information we've seen about the game's dungeons.
The first time you enter a dungeon (a new dungeon will be available roughly every 10 levels, with additional ones at end-game), you'll enter into its Story Mode, which focuses around one or more members of the famous adventuring guild Destiny's Edge (featured in-depth in tomorrow's post), composed of Caithe, a nature-aligned Sylvari seeking truth, Rytlock, a ruthless and cunning commander of the Charr, Logan, a righteous, loyal defender of the Seraph throne, Eir, a wandering Norn tactician that relies on getting inside the minds of her enemies, and Zojja, a loud-mouthed, cocky inventor. They're a very odd combination, but their varied strengths and backgrounds ensured that they always had the tools and experience to conquer anything that came their way. For some unknown reason this legendary team has broken up, and your job is to get the band back together.

Thankfully, you won't have to sit them all down and talk about their feelings dungeons are all about fighting (even one that starts out as a party in a mansion quickly turns to combat). The first time you play a dungeon, you'll play through its Story Mode, where one or two members of Destiny's Edge show up as friendly NPCs to drive the story forward. These stories will be distinct from your character's own personal story, although you play as your character in both.

Beating a dungeon's Story Mode will unlock its Explorable Mode, which tells varied follow-up stories in that same area, unrelated to Destiny's Edge. This mode is designed to be extremely repeatable, and while not random, will have multiple paths that cause different scenarios and enemies to appear. Lead Content Designer Johanson tells me ([We] don't want players to get into a pattern where they can easily predict what's coming up next. We want it to be a surprise to keep it lively and fresh for players.) To that end, there will be a lot of secret events hidden within the dungeons for players to discover.
At the very least, you have to give ArenaNet props for taking a different route than everyone else.