Jade Empire Interview

Article Index

Eschalon: Book II

Developer:BioWare Corp.
Release Date:2005-04-12
  • Action,Role-Playing
Platforms: Theme: Perspective:
  • Third-Person
Buy this Game: Amazon ebay
Less than a month from now, gamers will have the opportunity to enter yet another of BioWare's fantastical worlds - this time as a martial arts master in a mythical version of China.  With Jade Empire's release approaching so quickly, we felt it would be a perfect time to fire a set of questions about the Xbox RPG over to BioWare joint-CEOs Ray Muzyka & Greg Zeschuk. Our questions and their answers to follow:

GB: Approximately how many followers are available to the player throughout the game? What sort of roles or personalities did you seek to fulfill with the followers in Jade Empire?

Ray: In Jade Empire you can gain up to a dozen followers over the course of the game. You will adventure and fight with a single follower at a time, so you need to be strategic in choosing which follower is by your side in each situation. In addition to fighting along with the player, most followers can be set to support mode, causing them to avoid combat and either replenish the player's stats or enhance the player's attacks. This gives the player greater tactical options during combat.

The followers run the gamut of personalities, much as the party members did in Star Wars: Knights of the Old Republic. Immersive character interaction is a staple of a BioWare RPG, and Jade Empire will be no exception. Many of the followers also have sub-quests that the player will have the option of pursuing with the intent of learning more about the followers and their past.

GB: Can you explain a little how the followers work when compared with party members in KotOR? For example, once joined, will the player have the option of retaining them until completion, or will they have their own agenda and leave the party at key points?

Greg: The followers in Jade Empire all act independently and pursue their own strategies on the battlefield. Each of the followers you recruit to your cause has very different tactical abilities, strengths, and weaknesses, and the player defines their AI behavior to meet each new threat. Some followers are best in direct combat, while others are better tasked with support functions to help the character out with additional healing, Chi refresh, defense, or various special support abilities. You have the ability to set either an active combat role or a support role for most of the characters (a handful can do only support or combat based on their special abilities). Many followers have their own back story and personal agenda, and the way you interact with them (along with your actions in their presence) will determine your relationship with them. Like most of BioWare's games there is even an option for romances with some of your followers.

GB: If followers remain with the PC, do followers gain experience along with the protagonist, even while being out of the party?

Ray: The followers gain power and experience along with the player regardless of whether they are currently selected or not. We really wanted the tactical freedom for players to choose any follower for any situation and not feel like they are taking a penalty for using a follower they don't typically use. Switching followers to address different combat challenges is a smart way to play and we want to support this play-style.

GB: Do followers have inventory and can they be leveled up, and does the player have full control over their stats, inventory and leveling up, if applicable?

Greg: Jade Empire is, at its root, a single character game; the player plays his or her own character. The rich story and tactical elements that followers add to BioWare games encouraged us to include a dozen followers that player can collect in Jade Empire. The player can change the follower tactics during battle, and they can also change followers between combats to suit their needs (sometimes you'll find a specific follower will be very effective against certain opponents and thus will make the difference in the battle). The followers are fully realized, fully independent, characters who think, act, level up, and play as befits their character and place in the game. Their AI during combat is excellent and they are very useful in both a support and an attack role. The followers can find their own magic weapons during the game and upgrade their attacks.

GB: Will followers have their own back story and perhaps personal missions/quests?

Ray: As mentioned earlier, followers in Jade Empire will all have their own personal back stories, and each one will also open up unique quests you can embark on to advance their story or to learn more about their past. Certain quests will only be available to you with a specific follower, and your alignment and relationship with the follower can also determine quest availability. The followers also add a lot of interesting color commentary to the quests the player undertakes each follower has a different perspective on the player's actions and isn't shy about sharing it!

GB: Compared with KotOR, how much more or less voice acting is in Jade Empire? Have we heard any of the voice actors in past BioWare games?

Greg: Every line of dialogue in Jade Empire has been recorded and is used as a voice-over within the game. We had over 90 voice actors involved, including some prominent names like John Cleese (he did a spectacular job in the game) as well as some other well-known actors. Recording the more than 320,000 words in Jade Empire has been a massive undertaking, but the fully voice-acted script adds tremendous atmosphere to the world we've created. To further add to the immersive nature of the game, we hired a linguist to develop a unique language for Jade Empire, known as Tho Fan (or Old Tongue), and even lines spoken in that language have been recorded for use as voice-over. Overall the world, story and characters of Jade Empire are exceptionally rich and detailed.

GB: Will there be more in the world to interact with compared to KotOR? We understand there will be improvisable weapons. Aside from containers and these weapons, what else in the world can be interacted with?

Ray: The idea of improvised weapons really adds a lot to the fantastic real-time combat system in Jade Empire. If you find yourself weaponless, you may just be able to put those two fine hams on the food cart to work by pummeling your opponents senseless with them! An improvised weapon doesn't always have to be something you can wield in your hand there are a number of occasions where you can interact with your environment to defeat enemies that are resistant to your attacks for example, knock down a pillar and bring the weight of the world down on a large foe. There are also a number of shrines around that allow you to recharge your Chi, Focus, and health as you explore the vast world of Jade Empire.

GB: Can you give us a couple examples of the more powerful artifacts (weapons or armor) that we may come across in the game? Will each piece of equipment have a history of its own listed in the inventory screen?

Greg: In Jade Empire players will have the opportunity of boosting their character's attributes with the Dragon Amulet, an artifact you can upgrade throughout the game to facilitate additional improvements to your character. You will find gems throughout the game (you may find these gems during your travels, or even be given these gems as rewards for completing quests) which you can affix to the Dragon Amulet to grant your character increased health, Chi, and Focus, special armors and other unique abilities. As you advance through the game, you will be able to attach an increasing number of gems to the amulet, fulfilling your destiny of becoming a martial arts master. You will also have the ability to level up each of your weapons. Even the basic weapons you find in the game are legendary in the context of the world of Jade Empire, and the additional weapons you find and upgrade to are even more impressive the weapons have individual back-stories. While leveling your character you can choose to level up your weapon skills. When you do this, you can choose to do more damage, use less of your focus energy, or increase the speed of weapon attacks.

GB: You've stated that the Marvelous Dragonfly can be armed to defeat enemies in the air or on land. Can you explain how the player increases the vessel's firepower and how this sort of combat plays out? Are there any other forms of transportation aside from the Marvelous Dragonfly?

Ray: Once you acquire it, the Marvelous Dragonfly is your primary method of transport across the world. The mini-game it triggers which can be skipped plays as a top-scrolling arcade shooter. You will gain permanent upgrades to your weapons, allowing you to play to your foes' weaknesses by choosing more effective weapons, as well as traditional power-ups you'd expect from such a shooter, with temporary effects to increase your firepower, for example. The combat in the Dragonfly itself is very reminiscent of the classic top down shooters from the arcades.

GB: Do you still plan to offer any content for Jade Empire via Xbox Live? If so, what sort of content do you plan on offering and how long after the game's release do you anticipate such content to be available?

Greg: BioWare is concentrating resources on delivering the best single-player game experience possible, and as a result Jade Empire will not be Live-enabled.

GB: If Jade Empire sells well for the Xbox, is there anything that would necessarily restrict you from porting the game to the PC? If there would ever be a PC version of the game, are there any particular features you'd like to tweak or enhance given the opportunity to take advantage of more powerful PCs?

Ray: We haven't announced any plans pertaining to a Jade Empire PC version, but there is a possibility we will consider a PC version in the future. If we do decide to develop a PC version, we will be sure to make the interface PC-friendly; we'd ensure a high-quality product as a result.

We appreciate your time, Ray & Greg!