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Thoughts on the XP.(Semi-spoliers)

Posted: Fri Apr 13, 2007 12:18 pm
by Elias De vere
Well, after the news about the new expansion pack Mask of the Betrayer, i was wondering what everyone thought about it. I mean, it solves the big problem of the good ending, and shows what actually happened after, in a way. Also, new classes, races, and new companions, although i like Khelgar, he was like a fleshy HK-47. :)

So, what does everyone else think about it?

Posted: Fri Apr 13, 2007 9:38 pm
by Mercury 1124
Elias De vere wrote:Well, after the news about the new expansion pack Mask of the Betrayer, i was wondering what everyone thought about it. I mean, it solves the big problem of the good ending, and shows what actually happened after, in a way. Also, new classes, races, and new companions, although i like Khelgar, he was like a fleshy HK-47. :)

So, what does everyone else think about it?
Lets see...

Weapons: Whips, double swords, double axes. trident.

Posted: Sat Apr 14, 2007 5:54 pm
by Snipercon
One thing about the addon that I like is that passing time (resting) will have an affect on the story. During NVN2 I tried to rest at reasonable locations (ie not right outside a room filled with githyanki and I need that extra fireball spell), but after a while I gave in, cause whats the point in not "cheating" when the game expects and encourages it.

Besides that I want a siangham, and to be able to fiddle with the appearance of crafted items (you know like a link to the toolset which is optional but there). I'm not much of a programmer but the toolset is like ... finished. Are we allowed to use it as part of the game, perhaps, maybe?