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Multiclassing and Animal Companions
Posted: Tue Nov 28, 2006 2:48 pm
by Snipercon
Can multiclass characters have more than one animal companion at once? For example, a Ranger/Druid/Cleric(with Animal Domain) have three animal companions at once?
Posted: Tue Nov 28, 2006 3:39 pm
by Siberys
Nope, doesn't work that way. You just gain more of an effective druid level for your one animal companion to make him stronger.
Posted: Tue Nov 28, 2006 4:00 pm
by GoldDragon
What about Wizard/druid multiclass?
Posted: Sun Dec 24, 2006 3:11 pm
by KillboRO
k i am playing ranger/wizz/arcane archer - and i have 2companions - from ranger boar and from wizzard rabbit:mischief:
but like a lot of another things - its crap, they are still unsummoning by passing to another area and it sux, cuz u can summon them 1x/day

Posted: Sun Dec 24, 2006 3:27 pm
by Magrus
GoldDragon wrote:What about Wizard/druid multiclass?
What about it?

You would have a familiar from being a wizard, and a companion from being a druid. They would be seperate and not stack. As far as I know, there is only one prestige class that mixes the two in a way they stack with each other. That class wasn't incorporated into the game however. The mechanics of it would probably be near to impossible to work into a program.
@ Killboro, To be honest, I don't see that as a major problem. Chances are the only benefit you have from your boar is a minor decoy that can't hit anything. Unless you went very heavy on ranger levels and took only 1 wizard level and a handful of Arcane Archer levels. Even then, a rangers companion is a lot weaker than the character who summons it without multi-classing. No loss there really. The rabbit on the other hand, provides a +1 to all saves. Something useful there.
All things considered, I think it was something the developers did to encourage players to rest before leaving an area. Not that it was a good idea, but they turned the game into an action/ RPG, and it fits with the theme of the game.
Posted: Sun Dec 24, 2006 4:15 pm
by KillboRO
hehe hands back from my boar!!:laugh:
ok have a look - Kearra was fine on lower lvls, something like lil tanker - now, its weaker and 1st lvl ranger's spell Fang seems bugged, cuz my ranger can never cast it (crap!), but i am buffing whole party with bless from some artefact...
and like u said i got 9lvls in ranger class, then 1 wizz (and true, rabbit is only for +1 to saves, not for image...) and now some 4-5lvls in arcane archer
+u can use boar really good - cuz he is attacking for sight - so most enemies start attacking him and some fireballs kill them really fast then or it can destroy some traps too
All things considered, I think it was something the developers did to encourage players to rest before leaving an area. Not that it was a good idea, but they turned the game into an action/ RPG, and it fits with the theme of the game.
this resting part/area loading sux badly - after resting i can smash most enemies really easy on hardcore difficulty... +loading 23 areas etc and then short movie comes - for 10secs - then new loading 23areas another short video etc - making me mad sometimes

i have another idea about action rpg, but i really loved BG or ID