[QUOTE=Denethorn]I've seen alot of members on the official forums complain about that. What exactly do they mean by scaling?[/QUOTE]
You shouldn't have asked.

Moderators feel free to make this a new thread since it goes way off topic...
Well, I'm not that far into the game but apparently it gets worse... I first noticed the effects last night and it sucks.
To allow gamers to go anywhere in the game, do whatever they want to do AND keep it challenging the developers decided to have the monsters scale to your level. Meaning I can go in a cave right outside of the city with my 1st level character or wait and do it with my 20th level character later in the game and the computer would adjust the monster so it's always a challenge. Sounds good, right? In theory.
What's happening to gamers everywhere is this:
Lets say you are a level 5 thief and you fight a wolf right outside of an inn. You kill him with 2 swings of your steel shortsword and it says "you should rest and level up." So you go in the inn and do that.
You come out of the inn and there is another wolf there. So you have leveled up and are now a level 6 theif and expect to be a little bit better at attacking this wolf. Only your not, because the wolf has also leveled up.
...And to make matters worse for some reason the wolf that previously took 2 swings with your steel shortsword now takes 3
after you have "leveled up."
Well, that is because of a number of factors.
First being, you still have a steel shortsword and the computer thinks that a level 6 thief should have something that does more damage than that and have scaled the monsters for that purpose.
Secondly, the monsters level up with more powerful attacks (strength), more health (endurance) and a better armor rating (whatever attribute that is). So now, for you to be on equal footing with them you would have to have leveled the same way. Only you're a theif and put some of your points in the "level up" to
security instead of
strength this time. So now the wolfs defense and armor have gone up, but your attack hasn't and now it takes 3-4 hits for you to kill the exact same creature.
Go to a river bed and see if that mudcrab that you used to be able to kill with one blow now takes two (even with a better sword and more experience!). This is what I have experienced so far (I'm only level 5 right now). Apparently, it gets worse the more you "level up." I hear if you wait till level 15 to do the main quest it's almost impossible because the other creatures are so advanced.
It makes "leveling up" pointless and counter productive. It's not even stagnant it's actually leveling down every time you sleep and "level up." IF you level up "right" you might be able to break even each time, but you never advance. There's just no reward in it. The fact that my begining character is most powerfull he will ever be in the game is depressing as a rpg fan.
But it's not just that... the scaling effects almost everything. It effects the locks on chests too. If you never level up all of them will stay between very easy to average. The armor or weapons that are in stores or dropped from your enemy depends solely on your level. Meaning you can only get the good stuff once you leveled up and need it. So... that better sword that you wanted - that you've been searching so long for - its only purpose is to bring that wolf from three hits down to 2 again. But you could have done that if you just didn't level up in the first place. It's so screwed up.
I love the game and am praying a patch or mod comes out soon!