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pickpocketing at 100 but not 100%?

Posted: Mon Feb 19, 2001 10:43 pm
by mikeg
I don't understand why my thief has over 100 pickpocketing skill, but it still fails a few times? should be flawless! is the number not a %? it goes above 100, so it can't be!

Posted: Mon Feb 19, 2001 11:12 pm
by $aiyan-$to|2m
Hey, it depends on how much the object costs. If it's a cheap object it'll be easy, but my friend has a theif and his pickpocket is about 180 and he can get things for around 40,000. Hope that helps

Posted: Mon Feb 19, 2001 11:21 pm
by mikeg
yeah, thanks...it sort of helps. shouldn't matter how much something is, 100% is 100%! Image

Posted: Mon Feb 19, 2001 11:50 pm
by Bro'Drake
it isn't a set-percentage; it gets 'modified,' as any roll would in AD&D.

the 100% just represents where your 'die roll' to pick pocket starts out as (before modifiers), not what it is... if you get my meaning.

Posted: Tue Feb 20, 2001 1:42 pm
by Craig
200% is posible 200% of 100=300 If this was i price and it was of they would GIVE you £100

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My soul may be warped by evil;My conscious by bribe, but the true path has never vanished for i have Just heart and kind way.

Posted: Tue Feb 20, 2001 6:50 pm
by Drakron Du´Dark
a few things 100% is 100% but you fail because your target have the chance to detect people stealing from then.
A example (note, I dont really know the exact mumbers for things, but it is like it works9
You have 100% and try to steal form someone that have 30% chance to to detect (chance to detect is determined by class and level), so your real chance is 70 % to made a clean steal.

Posted: Wed Feb 21, 2001 6:58 am
by Cloud
wearing armour also applies a peanalty to your pick pocketing skills

Posted: Wed Feb 21, 2001 7:08 am
by Thomas
Kind of amusing that you can actually get your pick pocket skill to be too high. Since Bernard in the copper coronet lessens your pickpocket skill with 85% (I'm not that sure, it might be even more) AND sport those very useful spells I tend to have my thief character drink alot of potions of master thievery.

If you go above 220% skill it seems like your skill gets negative. You get caught everytime, no save. Image Then again I just finished the game with more than a twohundred thousand gold pieces so perhaps I shouldn't bother with stealing anymore?

Posted: Fri Mar 23, 2001 1:41 am
by samcu
So is there a table to see what is the percentage a merchant can detect your pickpocketing?

Also what is the optimal for pickpocketing?

Where can you climb walls? How about reading another language?

What's the difference between hide in shadow and walk in silent?

Am I asking to much? Are you guys going to answer my question?

Anyone? Do you think this looks like Noober's work? How about Neeber? Do you get experience points for that?

I better take a break, yeah? Image Image Image


The party received 10,000 experience points.
Jaheria - Level Up
Imoen - Level Up

Posted: Fri Mar 23, 2001 9:50 am
by Loredweller
Originally posted by Thomas:
Kind of amusing that you can actually get your pick pocket skill to be too high. Since Bernard in the copper coronet lessens your pickpocket skill with 85% (I'm not that sure, it might be even more) AND sport those very useful spells I tend to have my thief character drink alot of potions of master thievery.

If you go above 220% skill it seems like your skill gets negative. You get caught everytime, no save. Image Then again I just finished the game with more than a twohundred thousand gold pieces so perhaps I shouldn't bother with stealing anymore?
It is possible. One possible cause is if there is only one byte reserved for the total. Then it might overflow and you get negative number Image I remember in Betrayal in Krondor there was similar thing, when character with great strength and the best sword in the game actually healed opponents instead of damaging for this very reason Image Sweet memories... but errors happen to be repeated.
L.