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a wee bit about NPC's

Posted: Tue May 21, 2002 9:24 am
by Rattman
i heard they that you will have less controll than in BG2 doe sthis mean they will wander about dancing in to monsters?

i just hope the little bastards do as they are told! :mad:

Posted: Tue May 21, 2002 11:02 am
by Rob-hin
You can hire henchmen, but you can't controle hem like in BG.
NWN is more back to basic with just one controlable character. So no group adventuring... just you. :D

Posted: Tue May 21, 2002 1:00 pm
by Xandax
according to the information given - the henchmen are (or could be) scripted with their own personalities that should make them work more like other players.
So give them an order and hope they follow it :D

Posted: Wed May 22, 2002 2:17 pm
by Johnny
It's kind of like in Half-Life, where they can be given abstract orders but generally act of their own accord. The advantage is that if they screw up you need not blame yourself anymore. ;)

Posted: Wed May 22, 2002 3:46 pm
by /-\lastor
Hmmm so NwN will look a lot like BG:dark alliance?
Bugger, I like the BGII engine.
But it's nice the NPC's will be more realistic.

Posted: Thu May 23, 2002 6:23 am
by Rob-hin
@ /-\lastor, Be glad it doesn't look like BG. This way it's more "personally". :)

Check out the screenshots at http://nwn.bioware.com.
It's a very nice site.

Posted: Fri May 24, 2002 5:12 am
by Xyx
Originally posted by /-\lastor
Hmmm so NwN will look a lot like BG:dark alliance?
If only!

Not going to happen, I fear, judging from the screenshots. NWN's system requirements were kept a bit lower on purpose, and it shows.

NWN will have a more varied tileset and creature selection, fortunately (which is where some of the system resources are needed).

Posted: Sun May 26, 2002 5:50 pm
by fable
No party NPCs with their own characters, unfortunately. :(

Posted: Sun May 26, 2002 7:49 pm
by Tamerlane
Well, thats where the great multiplayer abilities come into use.

If NWN doesn't turn into a UO player killing fest. I will be a very happy man. ;)

Posted: Mon May 27, 2002 11:32 am
by Rattman
i hope you my team have the brains not to dance in to traps and monsters and killer doors