A question for any and all CHEATERS out there, who work with sorcerors!
Posted: Tue Sep 25, 2001 7:41 pm
Finally getting to the point where I have comepletely figured out the spell limits of a sorceror. The biggest trouble I've had in the past was sheer blasted greed. I wanted many, many spells per level, so when I activated chain contingency, or spell trigger, I had problems with not showing all spells per level, dropping spells! i had, over ten level 7th spells, for example, and only 6-8 showed on the screen for chain contingencey. now what I was interested in is creating an uber char for my self with all the spells I wanted, as good a selection as a mage, and I dropped all triggers and chains. I took all the spells I wanted and was happy. but its a very different role play as sorceror with no triggers and chains...lots of disable spells and lots of timestops.
now I want to play with triggers and chains again. losing interest in the game, want to get something similar to the standard sorc with triggers and chains, now that I know really which spells I actually use...but I still am interested in making my char as cheated as possible. so what I was wondering is this...
how many spells per level can you have that will not overload and casue the chain contingency screen to start dropping spells?
I think its around 8-9, and if noone knows, it will be time for me to start experimenting...
but if anyone has experimented with adding spells to the sorc class, please post a reply.
I am also interested in stability... if such a hacked sorc has casued the game to go buggy or not, and react in wierd ways.
I suspect 5 per level is absolutely stable, but 6 might be possible. sigh. the problem with playing a sorc is envying a mage, but when ever I go thru an npc spell book, I get so annoyed with it....
some one respond, please!
now I want to play with triggers and chains again. losing interest in the game, want to get something similar to the standard sorc with triggers and chains, now that I know really which spells I actually use...but I still am interested in making my char as cheated as possible. so what I was wondering is this...
how many spells per level can you have that will not overload and casue the chain contingency screen to start dropping spells?
I think its around 8-9, and if noone knows, it will be time for me to start experimenting...
but if anyone has experimented with adding spells to the sorc class, please post a reply.
I am also interested in stability... if such a hacked sorc has casued the game to go buggy or not, and react in wierd ways.
I suspect 5 per level is absolutely stable, but 6 might be possible. sigh. the problem with playing a sorc is envying a mage, but when ever I go thru an npc spell book, I get so annoyed with it....
some one respond, please!