Newbie seeking build advice (x4).
Posted: Mon Nov 17, 2008 4:12 pm
Hi -- I'm somewhat new to NWN/2 -- I've owned the game since it came out but never really played it much until now... I am familar with RPGs and the general idea behind most classes etc but I am in no way an expert on NWN or the dos and donts of class building -- I've never beaten even the OC yet...
Anyways, I want to immerse myself in this game for awhile and play it, MOTB, and the new XP when it comes out. I have three classes I am interested in playing and I am looking for help... I'll put them in order of favorites to try.
1) Dark/Evil Knight (read blackguard) with access to necromancy or combat oriented spells. I've always liked shadowknights etc and I'd like to make a character who has the ability to smash some faces in plate armor, preferably with a two-handed sword or scythe, and at the same time have an undead summon and maybe some low level necro/cleric type spells. Here are some ideas I was thinking about:
1.1 Make an evil cleric, take the death and trickery domain (for feint), or undeath and trickery, and then build up to blackguard. I'm not sure how this would be finished, but I think this might be a decent build -- but I'd appreciate feedback on feats to avoid/take or if the domain choices are garbage or what. Would a level of rogue or assassin be helpful to add to the sneak attack/bluff checks for feint? (There is something very enthralling about sneak attacking with a gigantic sword and then cleaving...)
1.2 Maybe a favored soul to blackguard combination could work better than the cleric version, so I can get free weapon feats (scythe or greatsword, etc)... thoughts?
1.3 Paladin or Fighter --> Blackguard?
1.4 Some combination of all of these?
2: Necromancer (sorcerer or wizard to pale-master, not sure on other multiclassing). In general are summons any good at mid/late levels and/or necromancy spells in general?
3: Rogue/Ninja based character that uses daggers for maximum melee-carnage...
3.1 I like the idea of "invisible blade" and "Assassin" but it seems like the assassin skills really aren't all that good and you can get HIPS from one level of shadow dancer... what's a good way to make a dex-sneaker using daggers to melt faces?
3.2 Anyone try a ninja-like variant? (e.g. monk or rogue-type class played with light/little/no armor and using exotic weapons (e.g. shuriken) and poison/traps, etc?
4: Psionic (mind-based/enchanter-type) who focuses on mind control/debuff/haste/debuff type magic for the rest of the party... maybe a straight up sorcerer would work for this?
Appreciate any and all comments!
Anyways, I want to immerse myself in this game for awhile and play it, MOTB, and the new XP when it comes out. I have three classes I am interested in playing and I am looking for help... I'll put them in order of favorites to try.
1) Dark/Evil Knight (read blackguard) with access to necromancy or combat oriented spells. I've always liked shadowknights etc and I'd like to make a character who has the ability to smash some faces in plate armor, preferably with a two-handed sword or scythe, and at the same time have an undead summon and maybe some low level necro/cleric type spells. Here are some ideas I was thinking about:
1.1 Make an evil cleric, take the death and trickery domain (for feint), or undeath and trickery, and then build up to blackguard. I'm not sure how this would be finished, but I think this might be a decent build -- but I'd appreciate feedback on feats to avoid/take or if the domain choices are garbage or what. Would a level of rogue or assassin be helpful to add to the sneak attack/bluff checks for feint? (There is something very enthralling about sneak attacking with a gigantic sword and then cleaving...)
1.2 Maybe a favored soul to blackguard combination could work better than the cleric version, so I can get free weapon feats (scythe or greatsword, etc)... thoughts?
1.3 Paladin or Fighter --> Blackguard?
1.4 Some combination of all of these?
2: Necromancer (sorcerer or wizard to pale-master, not sure on other multiclassing). In general are summons any good at mid/late levels and/or necromancy spells in general?
3: Rogue/Ninja based character that uses daggers for maximum melee-carnage...
3.1 I like the idea of "invisible blade" and "Assassin" but it seems like the assassin skills really aren't all that good and you can get HIPS from one level of shadow dancer... what's a good way to make a dex-sneaker using daggers to melt faces?
3.2 Anyone try a ninja-like variant? (e.g. monk or rogue-type class played with light/little/no armor and using exotic weapons (e.g. shuriken) and poison/traps, etc?
4: Psionic (mind-based/enchanter-type) who focuses on mind control/debuff/haste/debuff type magic for the rest of the party... maybe a straight up sorcerer would work for this?
Appreciate any and all comments!