Not very canonical either, since if I'm not mistaken only pure Fighters are allowed to even specialize, according to AD&D.Originally posted by nephtu
weapon mastery tweaks
Cant Decide What Class!..
Re: Well...

[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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The balance problem, where characters who posess both fighting and spellcasting or priestly and arcane spell abilities become so grossly overpowered over those who only have one of the above is always a tricky one for games - even in unmodified BG II, the dual/multiclass characters tend to have a significant advantage, along with the more exotic arcanes like sorcerors and wild mages.
Player developed kits or mod NPCs are often horribly unbalancing, too. This is all exascerbated by the demented benefits offered by high scharacter stats.
All this being said, in single player games, it really doesn't matter. Bun-bun may be able to solo the entire game without breaking a sweat, but if you don't want to play a character like that, don't
The balance problem, where characters who posess both fighting and spellcasting or priestly and arcane spell abilities become so grossly overpowered over those who only have one of the above is always a tricky one for games - even in unmodified BG II, the dual/multiclass characters tend to have a significant advantage, along with the more exotic arcanes like sorcerors and wild mages.
Player developed kits or mod NPCs are often horribly unbalancing, too. This is all exascerbated by the demented benefits offered by high scharacter stats.
All this being said, in single player games, it really doesn't matter. Bun-bun may be able to solo the entire game without breaking a sweat, but if you don't want to play a character like that, don't
I have given up all lesser evils as inadequate to my purpose.
- Elemental ZOOT
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I hope there will be at least an exception
Sorry I couldn't resist
Originally posted by nephtu
Player developed kits or mod NPCs are often horribly unbalancing, too.
I hope there will be at least an exception
Sorry I couldn't resist
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If you mean, how many spells can Cleric/Rangers (dual-class or multi-class) have in their spellbooks (so to speak), then the answer is, they have more spells to choose from than an ordinary Cleric, Druid, or Ranger. Practically all of the Priest spells, both Cleric and Druid, are available to them (excluding those that have an alignment restriction).Originally posted by Elemental ZOOT
Question about ranger/clerics-for a multiclass.
DO u get more preist spells?
If you mean, how many spells can a Cleric/Ranger memorize every day, then the answer is, they can memorize the same number of spells as an ordinary Cleric or Druid. Bonuses for WISDOM apply.
One difference is, for some reason, the game does not recognize a Cleric/Ranger as a Cleric when you do the quest in the Temple District, and therefore you can't get the Cleric stronghold without cheating. This is probably a bug. The Ranger stronghold is still available.
More of my blab...
Littiz - I couldn't open your link - I presume it's to that cool mod you're working on - the balancing in that sounds pretty cool, actually. Any game based on D&D type mechanics will be challenged to achieve balance because the melee/caster curve is so uneven: a Level 1 fighter is so much more powerful than a level 1 mage (if the term powerful may be said to apply at level 1
), but by level 20, the power curve is reversed.
VonDondu - I'm confused a bit here, is it correct that the daily spell lineup (at least for level 1-3 spells) would not add the spells from the character's Ranger levels?
Example: a multiclass Cleric/Ranger with 500,000 EXP and no WIS modifier would be level 9/10 and would get 4 level 1 spells as a cleric - would they also get the 2 level 1 spells a level 10 Ranger would get for a total of 6, or just 4?
I'm guessing 6, but I've never checked it out.
Littiz - I couldn't open your link - I presume it's to that cool mod you're working on - the balancing in that sounds pretty cool, actually. Any game based on D&D type mechanics will be challenged to achieve balance because the melee/caster curve is so uneven: a Level 1 fighter is so much more powerful than a level 1 mage (if the term powerful may be said to apply at level 1
VonDondu - I'm confused a bit here, is it correct that the daily spell lineup (at least for level 1-3 spells) would not add the spells from the character's Ranger levels?
Example: a multiclass Cleric/Ranger with 500,000 EXP and no WIS modifier would be level 9/10 and would get 4 level 1 spells as a cleric - would they also get the 2 level 1 spells a level 10 Ranger would get for a total of 6, or just 4?
I'm guessing 6, but I've never checked it out.
I have given up all lesser evils as inadequate to my purpose.
It's not unreasonable to assume that a multi-class character would be able to memorize as many spells as two single-class characters (I think it works that way for Cleric/Mages, because they have two different spellbooks), but it doesn't actually work that way for Cleric/Rangers, who have only one spellbook. I have checked it out myself, so I'm not just guessing.Originally posted by nephtu
VonDondu - I'm confused a bit here, is it correct that the daily spell lineup (at least for level 1-3 spells) would not add the spells from the character's Ranger levels?
Example: a multiclass Cleric/Ranger with 500,000 EXP and no WIS modifier would be level 9/10 and would get 4 level 1 spells as a cleric - would they also get the 2 level 1 spells a level 10 Ranger would get for a total of 6, or just 4? I'm guessing 6, but I've never checked it out.
A single-class Cleric (11th Level), a multi-class Cleric (11th Level)/Ranger (10th Level), and a Ranger (10th Level) dualled to a Cleric (11th Level) can all memorize the same number of spells if their WISDOM is the same. I used WIS 17 for each of the characters in my tests (the minimum for a Ranger dualled to Cleric), with the following results:
1st Level spells: all can memorize 7 per day
2nd Level spells: all can memorize 6 per day
3rd Level spells: all can memorize 5 per day
4th Level spells: all can memorize 3 per day
5th Level spells: all can memorize 2 per day
6th Level spells: all can memorize 1 per day
Additional Druid spells available to Cleric/Rangers (16 in all; 10 from 4th to 7th Level):
1st Level: (1) Entangle
2nd Level: (2) Charm Person or Mammal, Goodberry
3rd Level: (3) Call Lightning, Hold Animal, Summon Insects
4th Level: (1) Call Woodland Beings
5th Level: (3) Insect Plague, Ironskins, Pixie Dust
6th Level: (3) Conjure Fire Elemental, Dolorous Decay, Fire Seeds
7th Level: (3) Conjure Earth Elemental, Creeping Doom, Nature's Beauty
Do 10 extra spells give a Cleric/Ranger in BG2 a huge advantage over a "canonical" D&D character? You be the judge.
Must have been a temporary problem with the server, works for me..Littiz - I couldn't open your link
Not important anyway, it's just a screenshot!
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"Ever forward, my darling wind..."
BG2 - ToB Refinements Mod: Forum and announcements
"Ever forward, my darling wind..."