Originally posted by UserUnfriendly:
<STRONG>Now no one who is the sorc class will ever play anything else again, right? I have never deviated from sorc class myself, and its the funnest class to play for me. anyway, if you wanted to be sorc, the most popular class has always been fairy dragon, cause of the invisibility. now it looks like the trend will be the neutrals, like what I am playing now.</STRONG>
I started BG2 with a lawful good Barbarian. Soon turned to solo with various spellcasters (Blade, Swashbuckler/Mage, Berserker/Mage chaotic or true neutral). When I have "found" the sorceror almost a year ago, I really became attached to it and mostly played that class. But after finishing ToB, now I'm playing with a shapeshifter, which became neutral evil!
But that steal cheese is great! Unfortunately my no-item characters have not much use of it.
I think most of us have tried Oiluke as a defensive tool (eg. in Contigency) and disappointed about the save.
Now here is the cheese: have a cleric/mage (or cleric and mage), cast doom (to lower saves), then cast Free Action to prevent held (neither Chaotic Command nor the ring09 helps) and finally cast Oiluke. The result is an active and invulnerable (to physical damage and all spell levels) character for 10 rounds.
But here come the bad news: Oiluke's implementation has more bugs. First it misses elemental resistances. Second the most resistances last only 7 round. And the worst: it has a strange feature: every effect has a separate saving, so usually only a part of them are "triggered".
For a real invulnerability lots of dooms should be used (not possible with baldurdash patch).
I'm currently playing a wild mage, one of the strongest class in the game. I'm going against Improved Abazigal and Ascension, so I gave up the no item rule and decided to use Vecna (but nothing else).
I still want to avoid the cheap insta-cast NRD or utilizing multiple Project Image/Planetar/Simulacrum, but I'm ready for some less cheese tactics.
I have realized that the most efficient way to regain the 1st level spells (NRD) is not Wish/Limited Wish but Spell Trap! Even if there are no enemies to cast spells on the caster, they could be restore by "friendly fire".
Here is the sketch: prepare with Improved Chaos Shield, Protection from Energy, Stoneskin and Spell Trap - the usual Mirror Image and Magical Weapons will be omitted!. Put a Simulacrum in a Chain Contingency Before entering the battle cast Improved Alacrity.
In the battle start with casting Absolute Immunity. Then begin firing "quick" casting spells with NRD (eg. Dragon's Breath).
When the contingency is triggered, cast Improved Haste on the simulacrum while it should cast Melf Minute Meteors and attack the caster. The caster will take no damage, but regain one spell till level 3 for every hit. As the simulacrum can fire 10 meteors/round, the caster can fire
10 NRD/round. The simulacrum can also cast Limited Wish (cast and attack) to add 4 more (though that will be gained much later).
There are more details to test, let's see the dragons...
The wild mage trick worked nicely, I have finished Improved Abazigal. The only real problem with the above is the slow triggering of contingency. The simulacrum came too late, where there are lot of enemies and the caster could run out of NRDs (and also the simulacrum misses too many spells).
So I have used Chain Contingency with 3 x Limited Wish and casted the Simulacrum manually. It was also better to cast a Planetar as a fodder in the first instant.
This may sound stupid, but what hapeens when you put reckless dwomer, 3 in a chain contingency?
I guess you have the ultimate in selective rapid fire, each dwomer should allow you to cast a spell you have learned, and should allow for spell selection, so if you set to see enemy and cast on your self, you should get to select which buffing spells you want, for the wild mage fighter, and for the pure wild mage, cast 3 selected at detonation offensive spells. so befoer a major battle, prepare 3 chains and decide on offense and defnse. think
remove magic, lower resist and abu hazim for fun. or even more evil, 3 dragon breaths!!!!
I've posted this somewhere, and got the "this is cheesy" replies, so:
there is a "guard" button on warrior types' interface. (in BG1 everyone had it). it's that annoying thing that looks like a shield.
so, i've got my scout in a fight away from the party. so i figure, i press the "guard" button on someone else, telling him to "guard" the thief. i figure, he'll run to where the battle is, and attack then. imagine my surprise, when i start reading "Valigar: Attack roll 14+7=21 Hit" and seeing arrows hitting the enemy from the general direction of where the rest of the party is RIGHT AWAY!!!
now, i did some testing and here's the results:
* anyone equipped with ranged weapons will start shooting at maximum range, which is GREATER THAN VISIBLE RANGE!!! (they'll shoot into the fog, basicly)
* this sometimes disregards obsticles (shoot around the corners in the dungeon, etc.)
* they start shootong and not closing in if the character they are told to guard is alredy attacked (by weapons/spells). otherwise, they just walk to him, until they bump into him or see enemy, in which case their script kiks in
* melee-equipped chars go to where the fight is, no connection to their script
one of the replies said it even works through doors!
It is not cheese, but I'm just thinking about a really wild mage. It should only choose spells which somehow corresponds to chaos and randomness: like Chromatic Orb, Color Spray, Luck, Lightning Bolt, Teleport Field, Chaos, Monster Summoning, Sphere of Chaos, Prismatic Spray, Maze, Black Blade of Disaster. And for the equipment: Wand of Wonder of course...
Originally posted by Dire Faust:
<STRONG>Remember the earlier stated cheese about using restoration to get your simmy's levels back? After this, use simmy's SoTM to put up a spell trap and let him eat a few spells. Should bring his high levels right back .</STRONG>
I tried this trick with a Wild Mage (still not using the Magi, but the simulacrum can cast NRD:Spell Trap). Unfortunately it doesn't work. There problem is that after the high level slots are empty after the restoration and I cannot choose spells for a simulacrum.
That's some really nice cheese, Kovi! I'm sure you won't mind if I put that in the Spells Reference.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I think that running from a fight when the creature cannot rest and heal as you can is cheese. It's almost better, in my opinion, to reload. At least when you reload the creature is on equal footing. And if cheese is abusing game weaknesses than running and comming back definetly does that. If cheese is doing somethign that a real DM wouldn't allow than it is also cheese, as who ever said it was right when they stated that the NPC would sommon allies rest or also flee. Ultimatley this may be a decision your PC would make, but the NPC should also make the decision to rest. Since they don't then it is cheese to take advantage of it... just as using cloudkill from a distance takes advantage of something that an NPC should, but does not do.
Albeit re-loading gives you foreknowledge.
Monster Summoning I until you get kobolds and have them duke it out using a wizard eye to watch while playing a LG PC. Hmm... I think I will try that.
For posterity, here is the Ring of Human Influence + Rod of Terror cheese:
Equip the Ring of Human Influence. Note your old CHA score. Use the Rod of Terror until your CHA should be negative one. Take off the ring and enjoy permanent 25 CHA for the rest of the game.
Note: CHA enhancing items will have no effect (you won't die if CHA is raised by one, for instance). Works because the game can't account for ability scores below zero and, instead, wraps around to 25.
P.S. Read this thread. It's a timeless classic.
P.P.S. UserUnfriendly, get in here and update this thread with some of your latest tasty cheese!