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Mods/Build/?'s

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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joe05
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Post by joe05 »

DW - not sure.
I was expecting to just see them as "plug ins" under Data Files as I
started the new character = wrong
It dawned on me, I have to "extract" each one.
I'm not even sure I did the Mournhold Expanded(ME) correctly, and
it's .exe :-)
As for the ME patch; no clue.

I did download ZipGenius.
Also have WinRAR.

I think I may take the night off.
Frankly, I'm concerned I extracted incorrecltly, or did not
extract all I needed.
I've always had problems with anything other than .exe ... I know, grade school children can do this stuff(LOL)

I just extracted > found the folder > cut > paste ... pulled out the plug in/knife icon to Data Files > deleted the empty folder
Seems very convoluted = which means I probably messed up
Must be an easier way ? ... assuming I did it correctly
They are in my Data Files ... game folder
If they don't show up under Data Files when I put the game in = I'm lost
I don't remember how I did the Fair Magicka Regeneration mod.

I think I should just play the "stock game" :-)
I may try tonight ... if they aren't available as plug ins, guess we delete everything
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joe05
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Post by joe05 »

... yes and no

The plug ins are available.
But, it says, "I'm missing a Master File for 1 or more".
All 3 games(Morrowind, Tribunal, Bloodmoon) are checked.

Only 2 mods had Master Files ... Lokken and Havish
I did not install Lokken ... did install Havish + checked both the plug in and master file

Guess we uncheck them all and add one at a time ?
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joe05
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Post by joe05 »

"Area Effects Arrows" was the problem.
It was noted that Morrowind has changed since mod was created(2002).
Maybe the Master File is different "now" ?

Also, "Disturb the Dead" and "Tombs Expanded" had scrpit issues ... one was a missing creature, the other a urn with some weird script I could not understand = do I dump these ?

Going to look for a new "arrow" mod.

Learn from mistakes = I'll be a genius soon :-)
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GawainBS
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Post by GawainBS »

As for your build, I would second trading in one of the armour skills for something else. Security would be my recommendation. Also, try to get Alchemy in it, since with the Atronach, you'll be unable to regenerate Magicka the normal way. Alchemy will let you make potions. If you go this route: install Sris' Alchemy mod. You can find it on Planetelderscrolls. Here it is: Homeopathic Alchemy - Planet Elder Scrolls (Link was provided to my by the ever-helpful Dragon Wench.)
An alternative would be to swap Mysticism for Conjuration. Conjuration will let you summon an Ancestral Ghost. Attack him, and his spell will convert to Magicka, thanks to the Atronach. Mysticism is just too occasionally useful, IMHO. With 30 ranks in it, you'll be able to cast Recall, Mark & Gemfeeder, the most useful ones. Absortion is nice, but you've got the Atronach.
Also, since you're playing the PC-version: don't worry about not having a mainskill for each attribute. Get your 10 skill-ups needed for a level, and then pay for or train 10 ranks in a misc. skill with an attribute that you want to increase. This will still net you a 5x multiplier to your attributes. If you want to, I'll write out an example.

So, happy gaming!
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joe05
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Post by joe05 »

GawainBS - thanks for the info.
I think I get the "multiplier" ... not sure but I'll use your 10 then 10buys of MISC
It was what I basically did per Galraen's tip during my first character.
---------------------
Downloaded "Cult of Clouds", "A Call to Issilar" and "The Underground"(... hoped I patched it correctly = many had big bug issues) today.
Did not install them.
Easing into the mods :-)

I should be ok = as of last night, the game loaded with no error messages
I just hope I extracted all I need(... the knife icons in each .zip/.rar).
I did not extract any folders = they all semmed blank ... I'm hoping everything needed is in the plugin

I'm all "read-out" ... hit both sites; thanks DW.
More confused now :-)

Time to see if I extracted correctly and finally play the game.

Thank You; Everyone !
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joe05
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Post by joe05 »

... no; I'm getting Meshes errors everywhere

Oh well, I guess I did not extract everything I should have.
Guess I needed to extract more than just the plugin.

Messed around some and, well, we had to delete Morrowind.
All that work for nothing :-(

We'll just re-install and play the game as is.
Maybe I'll mess around some more and figure out what's what.
Was hoping to use some mods, but I obviously dont know how to install them.

Looking at the mods, anything with icons/meshes/textures, I'm guessing are more than just remove the "plugin/knife icon".

Thanks everyone; we tried.
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GawainBS
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Post by GawainBS »

It might help to disable the "Use Folders Name" functions in Winzip/Rar and move the file individually to their destination folders. It will take a lot of work, but at least your sure it's all done correctly. Some modders aren't too careful when making their destination paths, I've noticed.
You'll find the game plenty big enough as is, trust me. :)
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