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Thrifalas
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Post by Thrifalas »

[QUOTE=Cwell the fine]Disagree if you like, but you're totally wrong IMO.

A Fighter/Thief is useful for a few more things than just detecting illusion. They're great scouts, handle every lock and trap in the game, start every combat off in a good step by backstabbing, and handle themselves just fine in melee afterwards (you even say yourself that come ToB, most monsters hit you anyway). Add the BEST HLA pools to choose from, and you've got what might be the most powerful character in the game.

A Cleric/Ranger is better than a Barbarian all the time, from the second Irenicus lets you out of the cage 'til the end. They have almost as many hit points, can cast Ironskin (who cares about damage reduction when you don't take any), and have DuHM as a spell the whole game, which is much better offensively than Rage. Since you don't need the defensive bonuses from a Rage often, memorizing a few Chaotic Commands should easily handle the situations.

No offense, but your argument makes it seem like you really don't have much knowledge of this game.[/QUOTE]

You should have mentioned the very reason why the thief part of F/T is so necessary, namely UAI. Compared to that, handling traps and backstabbing seems like a joke. I mean come on, now you can wield Carsomyr, use scrolls (F/T casting Mislead is so nasty) and well... the overpowering/cheesing has just begun. xD

Still not close to the most powerful character in the game though. But not bad, not bad at all. Very soloable.

And for Cleric/Ranger: This goes out to you all. THEY - ARE - INSANELY - STRONG. Probably one, if not THE, best class out there. Poor weapons? Say that to my dualwielding C/R dualwielding FoA/Crom who outdamaged my fighter/kensai(mod) and Paladin with Carso with big ease.

To put that one simple: They are good warriors who have access to all divine spells they'll ever need. And come on, you cannot possibly compare them to a barbarian, they can easily wipe two or more of those guys at the same time. xD

[QUOTE=snoopyofour]I've always felt that not being able to wear the best armor wasn't really that big a deal since most of the later enemies can hit you with just about any armor class, figured that hp always comes in handy. I really suggest you play a shapeshifter. I mean, I don't understand your aversion to their inability to wear armor (they actually can wear black and white dragon scale, little slip up in the game) but when he shifts to gw he has a natural -12 armor class. I've never gotten that low with regular armor on any character.[/QUOTE]

-12 armor is nothing... you can almost hit that at the end of BG1. If you put effort into it, you can get a guy to hit below -30.

And you're both right and wrong. Yes, most ToB-enemies hits you despite of your AC (especially if you never hit below -12 ^^) but hit points is usually not a big factor either. *If* something big get it hit's into you, that extra 2 hp/level of a barbarian won't help you very much. What really matters are the defensive spells and buffs.

[QUOTE=snoopyofour]As for druids, you are right that they can't move between fighting and casting spells as easily as a r/c can. But thats what the barbarian is around for. And one thing that clerics cannot do is cast the insect summonings (spells that were, for me, useful until the very end) however, as a werewolf a druid is a much more effective combatant than a c/r.[/QUOTE]

Telling us that R/C can't cast insect summoning just shows how much you know about this game. Don't flame people when you don't even know the basis of powergaming. (No flaming here fable, it's the truth, don't think you can disagree ^^)

[QUOTE=Lord Tansheron]Beating the Fire Temple solo: Fighter/Mage/Thief anyone? Breeze through that place in no time. The only trouble I have is the Amelyssan fight at the very end, tough to do for a solo. F/M/T has access to so many unfair combinations, everything but the boss fights will not make you sweat. Timestop + Greater Whirlwind. Spike Traps. Horrid Wilting. Planetars and friends. Backstabs. Basically, you can do anything you like and enemies fall like leaves.[/QUOTE]

You are right that F/M/T can solo most places, if played correcly. However, tellins us that they can summon planetars makes it hard to believe that you've done it yourself. If you had, you would know that a 3-way class won't hit enough xp/class to cast lvl9 arcane spells. It's impossible for a F/T/M to cast lvl9 spells, thus it's impossible cast Time Stop or Summon Planetar with them.

[QUOTE=Cwell the fine]A) You're out of your mind. If you have ToB installed, multiclass characters are far and away better than single classed characters.

B) I've tried a Cleric/Ranger, Sorcerer, and Fighter/Thief party, and they were unstoppable. The game got too easy.[/QUOTE]

And to round things up, I would like to pinpoint the only clever thing in this topic so far. If you're going for a 3-men party with full efficiecy it will looks something like Cwell said. Each of those powerhouses would easily wipe your whole party of... ah come on... shapeshifter, barbarians?..

And while multiclass characters is only slightly stronger than single-classed, dual-classed is in a totally different league. :)

First of all, a sorceress is the backbone of every strong group. With Time Stop+Imprisonment he can make hard battles very laughable. I don't think I need to introduce this class any more.

Secondly, a ranger/cleric is a devestating warrior when wielding FoA/Crom, has every divine spell available and thus fill both the spot for a great warrior and a priest. Definately a must-have in a 3-men party.

Thirdly is fillout. For maximum efficiency in battles, I'd say a K>M, but as you might want someone to dispel traps, I'd say F/T/M instead of your F/T. Loosing out on some thac0 and thieving points it easilly weighed up by being able to protect oneself with stoneskin, pro-mw, dispel magic, triggers, w/e. A great backup caster for your sorcerer.

Otherwise, just play three sorceresses. Definately a challenge as it can be both the weakest or strongest group ever, depending on how you decide to play them.
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snoopyofour
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Post by snoopyofour »

"Say that to my dualwielding C/R dualwielding FoA/Crom who outdamaged my fighter/kensai(mod) and Paladin with Carso with big ease"

First of all, your Kensai is weak. Any kensai with proficiency in two-handed sword would completely pwn your c/r in a single whirlwind attack. Secondly...I feel rediculous even mentioning this...of course your c/r is going to be much more effective than normal when you give him CF. Its the most unbalancing weapon in the game. But even if your c/r manages to be decent when he has it, any fighter would be much better with it. More attacks coupled with better bonuses, its no competition. As for a c/r being able to take two barbarians, he couldn't even take one. Its actually humourous that you would think so. Its all completely dependent on whether or not steel skins has a limit to it, which I'll have to check later. If it does have a limit then the fight is over in two whirlwinds. You wouldn't even have to be creative about it. Although if you wanted to you could just pummel a c/r for a while and then have some fun by knocking him out with a critical strike. It would be pretty amusing if you didn't accidentally kill him. Thats coming from my barbarian who has 22 strength, 25 with rage, dual weilding blackrazor and the axe of the unweilding (not to mention a couple of other little items) who recovers hp faster than damage can be dealt to him. I'm not saying that a c/r isnt useful, but it can't successfully replace a pure fighter, especially in a small party.

Frankly I don't believe you about the -30 armor class but feel free to prove me wrong, it would actually be worth it to see how its done. But if its with magic I'm not interested, I'm well aware that you can get rediculously low ac with enough spells but I'd rather just not waste the slots.
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snoopyofour
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Post by snoopyofour »

I can't believe you use Imprisonment. That spell is so lame. FYI "sorceress" refers specifically to a female. There aren't any "he"s when you're talking about sorceresses.
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Coot
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Post by Coot »

[QUOTE=Thrifalas]Telling us that R/C can't cast insect summoning just shows how much you know about this game. Don't flame people when you don't even know the basis of powergaming.[/QUOTE]Was Snoopyofour flaming? I wasn't aware of that. As far as I'm concerned we were having a healthy discussion that was polite and respectful until a few posts ago.

EDIT: I just read the 'Are summons any good?' thread. :o It seems you guys are busy biting eachother's head of there, too. Come on, you two! Is it really so hard to be a little polite, even towards people you think are wrong? I'm just happy I never started my 'Why Beastmasters rule' thread. ;)
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snoopyofour
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Post by snoopyofour »

Yeah, sorry. I just tend to see red when someone says "you disagree with me, that just goes to show how much you know about this game". But aside from that, what is flaming?
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Post by snoopyofour »

Also, coot, if you start your "why beastmasters rule thread" I'll start a "why jesters rule thread" but you're going to have to give me some time to figure out a couple reasons.
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Lord Tansheron
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Post by Lord Tansheron »

[QUOTE=Thrifalas]
You are right that F/M/T can solo most places, if played correcly. However, tellins us that they can summon planetars makes it hard to believe that you've done it yourself. If you had, you would know that a 3-way class won't hit enough xp/class to cast lvl9 arcane spells. It's impossible for a F/T/M to cast lvl9[/QUOTE]

Yes, that is true. I tend to remove the XP cap when soloing and trust me, you get levels quickly ;) Anhow, even without the high-end spells, F/M/T is, as you also say, very strong. Removing all those pesky barriers just adds to it ;)
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Raven_Song
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Post by Raven_Song »

Also, coot, if you start your "why beastmasters rule thread" I'll start a "why jesters rule thread" but you're going to have to give me some time to figure out a couple reasons.
Jesters do rule, they're one of the funnest classes to play, albeit they require a little help from certain mods. ;)

But they're definitely not for the powergaming types.
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snoopyofour
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Post by snoopyofour »

Does the jesters song really work? I dont know if it gets more effective with levels but I passed them over because I was sure that the jester song was going to be a dissappointment
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Thrifalas
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Post by Thrifalas »

snoopyofour wrote:"Say that to my dualwielding C/R dualwielding FoA/Crom who outdamaged my fighter/kensai(mod) and Paladin with Carso with big ease"

First of all, your Kensai is weak. Any kensai with proficiency in two-handed sword would completely pwn your c/r in a single whirlwind attack. Secondly...I feel rediculous even mentioning this...of course your c/r is going to be much more effective than normal when you give him CF. Its the most unbalancing weapon in the game. But even if your c/r manages to be decent when he has it, any fighter would be much better with it. More attacks coupled with better bonuses, its no competition. As for a c/r being able to take two barbarians, he couldn't even take one. Its actually humourous that you would think so. Its all completely dependent on whether or not steel skins has a limit to it, which I'll have to check later. If it does have a limit then the fight is over in two whirlwinds. You wouldn't even have to be creative about it. Although if you wanted to you could just pummel a c/r for a while and then have some fun by knocking him out with a critical strike. It would be pretty amusing if you didn't accidentally kill him. Thats coming from my barbarian who has 22 strength, 25 with rage, dual weilding blackrazor and the axe of the unweilding (not to mention a couple of other little items) who recovers hp faster than damage can be dealt to him. I'm not saying that a c/r isnt useful, but it can't successfully replace a pure fighter, especially in a small party.

Frankly I don't believe you about the -30 armor class but feel free to prove me wrong, it would actually be worth it to see how its done. But if its with magic I'm not interested, I'm well aware that you can get rediculously low ac with enough spells but I'd rather just not waste the slots.
I mistyped, it was a thief/kensai, so yeah, a full-classed kensai would have done more damage.

Crom fayer is strong, but calling unbalanced is... wrong. A regular fighter ends up with 24 strenght at the end, and the difference between that and 25 isn't strong. However, stone skin can be recasted, and the r/c will deal almost equal damage to the barbarian and will whirlwind him to death before he can do the same. Besides, the barbarian will be out of the way with a simple nature's beauty or finger of death.

Of cource it matters what kind of equipment both players have, and how lucky the barbarian is with the resistances and stuff, so it could go both ways. But overall, the c/r is one of the game's most overpowered characters while barbarians at their best can steal a place in a 6-men party. In small partys there's no contest...

About the Armor Class, think BMU and swashbuckler who get's -8 ac for armor class. With dex of 21+ which gives another 5 bonus. That alone is -23. Add UAI as HLA and use the necklace that gives another -3 and a +4 shield gives you a total of -31 unless I counted wrong somewhere. Anyway, ad a weapon, some rings (I don't really care to check them up atm) and I'm sure you can hit -35, -40. Might look into that someday and see what the absolute best armor class is, but it sure as hell is lower than -30. :)
I can't believe you use Imprisonment. That spell is so lame. FYI "sorceress" refers specifically to a female. There aren't any "he"s when you're talking about sorceresses.
As you're playing the vanilla game I understand if you find some spells "lame", but if you're going to do anything that actually takes some tactics and skills, you might consider using it since it's one of the, if not THE, best spell in the game. But yes. It's lame.

And yes, sorceress is a female. Thanks for informing me. I will write that down in my little blue book... very valuable information there. Maybe spread the world across the world, cause I seriously think you're the only one who knows about it! zOMG GIV AUTOGRAPHFTHGHT!!!1111
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snoopyofour
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Post by snoopyofour »

"Crom fayer is strong, but calling unbalanced is... wrong. A regular fighter ends up with 24 strenght at the end, and the difference between that and 25 isn't strong. However, stone skin can be recasted, and the r/c will deal almost equal damage to the barbarian and will whirlwind him to death before he can do the same. Besides, the barbarian will be out of the way with a simple nature's beauty or finger of death."

24 strength? How? With Belts? Anyway, I said before that if a c/r could have plenty of time before the fight to beef himself up with spells he'd probably win against a barbarian but if you put them against each other tekken style (1..2..3..Go) it'd be a different story. there's nothing untrue about what you said but it just wouldn't work out like that. You would only get to cast steel skins once because it takes a round to cast (you would be hard pressed to pull that off in the first place against a fighter with boots of speed) but you would never be able to do it again during the fight because in the time it would take to recast, a barbarian with my weapon set would inflict around 200-250 damage and you're right, I haven't played a c/r but I seriously doubt they have that many hitpoints lying around. Also, I need to try this to be sure, but doesn't it take a round for your aura to clear after casting stoneskin, so by the time you were able to to cast whirlwind, you would need to cast stoneskin again. And you've got to consider that because I like to use Celestial fury (the fact that a c/r can't use this thing is one of my biggest problems with the class) a c/r faces the risk of at any time completely losing at least one, probably more, rounds (regardless of whether or not steel skins is on).

"About the Armor Class, think BMU and swashbuckler who get's -8 ac for armor class. With dex of 21+ which gives another 5 bonus. That alone is -23. Add UAI as HLA and use the necklace that gives another -3 and a +4 shield gives you a total of -31 unless I counted wrong somewhere. Anyway, ad a weapon, some rings (I don't really care to check them up atm) and I'm sure you can hit -35, -40. Might look into that someday and see what the absolute best armor class is, but it sure as hell is lower than -30."

That sounds very interesting but it would be more interesting if I knew what you were talking about. I told you before, when you use that many acronyms I have no idea what you're saying, remember I've only played through this game twice. :) How are you getting 21 dexterity in the first place.
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Raven_Song
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Post by Raven_Song »

Does the jesters song really work? I dont know if it gets more effective with levels but I passed them over because I was sure that the jester song was going to be a dissappointment
I've only ever played a Jester with the Rogue Rebalancing and Song & Silence mods installed, but I think the basic song is the same and yes it works.

The enhanced jester song using rogue rebalancing has the following power.

The Enhanced Jester Song affects every opponent within 60 feet, and they must save vs. spells once per round or be slowed (-4 save penalty) confused (-2 save penalty) or stunned (no penalty). The Jester himself receives a 10 point bonus to his AC and a 10% magic resistance bonus due to the power of the song.
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Post by snoopyofour »

And of course Imprisonment would be the best spell in the game, as far as I know there are only three ways of surviving it. Having spell trap or immunity equipped (for wizard and cleric) or being a berserker (its actually pretty amusing that just getting angry is enough to stop the most powerful spell in the game).
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Post by snoopyofour »

What are these mods and where can I find them?
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Post by Raven_Song »

Song and Silence can be found at http://www.gibberlings3.net/sns/index.php
Rogue Rebalancing http://www.gamesector.co.yu/avenger/
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Post by snoopyofour »

thanks
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Post by Thrifalas »

[QUOTE=snoopyofour]24 strength? How? With Belts? Anyway, I said before that if a c/r could have plenty of time before the fight to beef himself up with spells he'd probably win against a barbarian but if you put them against each other tekken style (1..2..3..Go) it'd be a different story. there's nothing untrue about what you said but it just wouldn't work out like that. You would only get to cast steel skins once because it takes a round to cast (you would be hard pressed to pull that off in the first place against a fighter with boots of speed) but you would never be able to do it again during the fight because in the time it would take to recast, a barbarian with my weapon set would inflict around 200-250 damage and you're right, I haven't played a c/r but I seriously doubt they have that many hitpoints lying around. Also, I need to try this to be sure, but doesn't it take a round for your aura to clear after casting stoneskin, so by the time you were able to to cast whirlwind, you would need to cast stoneskin again. And you've got to consider that because I like to use Celestial fury (the fact that a c/r can't use this thing is one of my biggest problems with the class) a c/r faces the risk of at any time completely losing at least one, probably more, rounds (regardless of whether or not steel skins is on).
[/QUOTE]

Belt of Fire Giant strenght gives you 22 str, and the SoA ending bonus "Wrath (evil)" gives 2 strenght that goes on top of anything else. Thus, a barb with 23 str before would get 25 with that bonus. Anyway, all my mainchar always ends up on 24 str if they are fighters :)

And yeah, tekken style a barbarian would most probably win. Since most fights ingame is both with and against prebuffed characters I tend to think that way about most fights. But yes, tekken style a barbarian would take many classes it wouldn't otherwise. (not a sorc though xD)

[QUOTE=snoopyofour]
"About the Armor Class, think BMU and swashbuckler who get's -8 ac for armor class. With dex of 21+ which gives another 5 bonus. That alone is -23. Add UAI as HLA and use the necklace that gives another -3 and a +4 shield gives you a total of -31 unless I counted wrong somewhere. Anyway, ad a weapon, some rings (I don't really care to check them up atm) and I'm sure you can hit -35, -40. Might look into that someday and see what the absolute best armor class is, but it sure as hell is lower than -30."

That sounds very interesting but it would be more interesting if I knew what you were talking about. I told you before, when you use that many acronyms I have no idea what you're saying, remember I've only played through this game twice. :) How are you getting 21 dexterity in the first place.[/QUOTE]

You start out on 10 armor class, right? BMU (Big Metal Unit) is a piece of armor that gives you -10 armor class to start with. A Swashbucler get's -1 ac/5 level, which at 40 winds up at a total of -8. That's -18. 21 dextierity is easily obtainable, you get one from Lum's Machine, one from Deck of Many Things and you start out with 19 since you're an elf. The Necklace is one you find in Yaga-Shuras home and there are several (3) shields that grants +5 AC. That's before weapons and stuff. :]

[QUOTE=snoopyofour]
And of course Imprisonment would be the best spell in the game, as far as I know there are only three ways of surviving it. Having spell trap or immunity equipped (for wizard and cleric) or being a berserker (its actually pretty amusing that just getting angry is enough to stop the most powerful spell in the game).[/QUOTE]

As it's explored many times, killing Kangaxx, there are several ways of surviving it. Spell Trap isn't an option against Kangaxx though, so I wouldn't have mentioned that ^^. Besides what you've mentioned pro-magic (protection from magic, scroll) will do the trick. And you cannot cast it on someone imp. invisible. I've heard being in slayer shape counters it, but I dunno if it does.. don't remember. Never use slayershape in normal cases. :)

Come to think of it, what's the req for casting pro-magic? A barb equipped with that scroll would actually stand a chance against even a sorc or a ken/mage :)
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Post by snoopyofour »

"As it's explored many times, killing Kangaxx, there are several ways of surviving it. Spell Trap isn't an option against Kangaxx though, so I wouldn't have mentioned that ^^. Besides what you've mentioned pro-magic (protection from magic, scroll) will do the trick. And you cannot cast it on someone imp. invisible. I've heard being in slayer shape counters it, but I dunno if it does.. don't remember. Never use slayershape in normal cases. "

Are you saying that Imprisonment ignores spell trap? How could it? Oh and the slayer thing does work, I've done that one I just forgot about it. hmmm...makes me wonder if I could finally kill that guy that comes and takes all Drizzt's stuff from me.

And there's no question that a c/r could beat a barbarian if he had his pick of spells to engage before hand. Harm plus Critical Strike. Need I say more? I've added a c/r to my team for no other reason that that combo. I just like barbarians because they need no preparation going into fights and don't rely on spells so I can usually clear out an entire dungeon without resting (which is a pain in ToB) and their equipment needs are so light.

Another thing, how come no one every mentions monks? I thought they were supposed to be really good at high level.
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Thrifalas
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Post by Thrifalas »

[QUOTE=snoopyofour]
Are you saying that Imprisonment ignores spell trap?[/QUOTE]

No, I'm not. But Spell Trap just traps 30 level of spells. Kangaxx spams how many imprisonment on you each round? Well... He usually get's off at least 5 imprisonments before you can kill him. Multiple spell trap might cut it, but let's face it, there are so many easier ways.
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Post by Nimiety »

A few random comments:

A C/R can cast righteous magic, which means max damage on every hit - the barbarian can't. That's an immediate bonus for the c/r.

A C/R can cast ironskins which take 1 round to cast, which take around 10 hits to clear for a mid-level character (assuming level 20). That's 10 *hits*, so just because you can greater whirlwind someone doesn't mean you'll hit 10 times.

The bezerker may be a better fighter, but a C/R has many more resources available to him.

Also, for the wonderful imprisonment topic, I found the shield of archon surprisingly effective as well. So much so that it became one of my required buffs before any big engagement.

I am playing right now with Aerie and I'm really looking forward to her getting her level mage level: righteous magic + tensor's transformation seems like a killer combo... much more fun than harm + time stop (all attacks hit so kiss enemy bums goodbye after two hits). :)

I love this game.
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