"Perfect Party" for BG II and TOB?
for me i just need one tank
kensai dualwielding celestial fury and some other sword would be nice
*chop chop* 40 damage
1 thief - bow/crossbow but there are better bows
1 cleric - use sling or crom faeyr
1 druid - jaheira does this nicely not really necessary though, just that the elementals are good
the rest would be mages...
kensai dualwielding celestial fury and some other sword would be nice
*chop chop* 40 damage
1 thief - bow/crossbow but there are better bows
1 cleric - use sling or crom faeyr
1 druid - jaheira does this nicely not really necessary though, just that the elementals are good
the rest would be mages...
*8^-)
Riverwind:
I think that a dwarf is the best choise for a cleric, because you can let him use the dwarventhrower and his extra constitution is also great wenn you use holy power and champions strenght so you have some extra hitpoints.
And I just like dwarves great saving throws, I played a party yhat was inspired by your party.
I took a elven sorcerer a half elf blade a dwarven cleric (helm, they are great holy power and then seekings sword great thac0 and three attacks a round) and a elven swashbuckler.
And I didnt dual class, and like I said before with holy power and champ strenght he becomes a great ranged fighter with the dwarven thrower. only one attack a round that sucks but you can always improve it to 2 with haste. not much altough.
But dwarves are great as clerics
I think that a dwarf is the best choise for a cleric, because you can let him use the dwarventhrower and his extra constitution is also great wenn you use holy power and champions strenght so you have some extra hitpoints.
And I just like dwarves great saving throws, I played a party yhat was inspired by your party.
I took a elven sorcerer a half elf blade a dwarven cleric (helm, they are great holy power and then seekings sword great thac0 and three attacks a round) and a elven swashbuckler.
And I didnt dual class, and like I said before with holy power and champ strenght he becomes a great ranged fighter with the dwarven thrower. only one attack a round that sucks but you can always improve it to 2 with haste. not much altough.
But dwarves are great as clerics
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
- Andrew Shih
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RA,
I agree--I like dwarves, would like to see some way to work them into my party, the dwarven throwing hammer is nice especially with a shield, so dwarven cleric seems the way to go. How about a dwarven cleric of Talos with the returnable hammer, lightning bolts, and stormshield? You could call him: ZEUS.
--Riverwind
I agree--I like dwarves, would like to see some way to work them into my party, the dwarven throwing hammer is nice especially with a shield, so dwarven cleric seems the way to go. How about a dwarven cleric of Talos with the returnable hammer, lightning bolts, and stormshield? You could call him: ZEUS.
--Riverwind
- The Outsider
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My perfect 6-member party:
Inquisitor (xbow, two handed)
Half Orc Barbarian (Flail, Long Sword, dual wield, probably long bow in hopes they have something good in ToB)
Half Orc Kensai (dual wield Kundane Short Sword, and the Belm Scimitar for 5 attacks a round without haste--I hacked up a lvl 19 character with this setup and it terrifies me. Will eventually have axe skill for ranged attack)
Human Ranger/Cleric (dual wield mace and hammer)
Human Swashbuckler/Mage (Katana, short bow)
Sorceror (dagger and staff)
I think I might just do this.
Inquisitor (xbow, two handed)
Half Orc Barbarian (Flail, Long Sword, dual wield, probably long bow in hopes they have something good in ToB)
Half Orc Kensai (dual wield Kundane Short Sword, and the Belm Scimitar for 5 attacks a round without haste--I hacked up a lvl 19 character with this setup and it terrifies me. Will eventually have axe skill for ranged attack)
Human Ranger/Cleric (dual wield mace and hammer)
Human Swashbuckler/Mage (Katana, short bow)
Sorceror (dagger and staff)
I think I might just do this.
Riverwind,
I think youre right about the dwarven cleric of talos, but wenn you are talos you won`t get holy smite but unholy blight and almost every enemy you encounter is evil.
A priest of helm has unholy blight and holy smite and later on unholy word and holy word and the are inmune to unholy blight and holy smite ( Maybe also for holy word and unholy word?).
And on baldursgate haven I read a priest of Lathander get +4 bonus to turning undead does
anyone know this for sure?
I think youre right about the dwarven cleric of talos, but wenn you are talos you won`t get holy smite but unholy blight and almost every enemy you encounter is evil.
A priest of helm has unholy blight and holy smite and later on unholy word and holy word and the are inmune to unholy blight and holy smite ( Maybe also for holy word and unholy word?).
And on baldursgate haven I read a priest of Lathander get +4 bonus to turning undead does
anyone know this for sure?
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
- The Antichrist
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- Robin_Hood
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My party:
me: half-elf priest of Helm
Minsc
Keldorn
Jaheira
Jan Jansen
Valygar
my 2nd party:
me: Human archer
Minsc
Anomen
Keldorn
Imoen
Aerie
3rd
me: Dwarven berserker imported from bg1
Minsc
Anomen
Valygar
Mazzy
Jan
4th
me: Swashbuckler
Cernd
Mazzy
Nalia
Haer'Dalis
Keldorn, Valygar or Minsc
these are some of the parties I'm gonna play with. Thru ToB, I mean.
me: half-elf priest of Helm
Minsc
Keldorn
Jaheira
Jan Jansen
Valygar
my 2nd party:
me: Human archer
Minsc
Anomen
Keldorn
Imoen
Aerie
3rd
me: Dwarven berserker imported from bg1
Minsc
Anomen
Valygar
Mazzy
Jan
4th
me: Swashbuckler
Cernd
Mazzy
Nalia
Haer'Dalis
Keldorn, Valygar or Minsc
these are some of the parties I'm gonna play with. Thru ToB, I mean.
Centuries ago in England........It was an era of chivalry and magic. The evil Prince John unleashed an iron fist of tyranny upon the people. They called out for a champion.........one man answered that call. His name, was Robin Hood. Fearless in his quest for justice Robin Hood challenged the power of the high warlords. While protecting the helpless and the poor. Willing to face death for what he believed, along with the beautiful, lady warrior, Jaheira, the mighty Minsc, and the wise Keldorn. Robin Hood forged a legend that lives on today in............
- Robin_Hood
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Oh, and my point was that the "perfect party" doesn't have to super destructive, but super fun...IMO, that is. And these parties are somewhat different.
Centuries ago in England........It was an era of chivalry and magic. The evil Prince John unleashed an iron fist of tyranny upon the people. They called out for a champion.........one man answered that call. His name, was Robin Hood. Fearless in his quest for justice Robin Hood challenged the power of the high warlords. While protecting the helpless and the poor. Willing to face death for what he believed, along with the beautiful, lady warrior, Jaheira, the mighty Minsc, and the wise Keldorn. Robin Hood forged a legend that lives on today in............
- Andrew Shih
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Moriveth:
That's a great party. It seems that many people agree on paladin and barbarian for the frontline fighters, cleric/ranger in the middle, at least one high-level mage, etc. Interesting that you are able to have two high-level mages and still get four fighters and include thief skills and cleric spells. You might want to dual your ranger to cleric, maybe even choose "stalker" so you can get a triple backstabber, because right now, that's the only thing your party is missing. Plus since you only have one cleric it would be nice to be able to get to level 19 cleric.
--Riverwind
That's a great party. It seems that many people agree on paladin and barbarian for the frontline fighters, cleric/ranger in the middle, at least one high-level mage, etc. Interesting that you are able to have two high-level mages and still get four fighters and include thief skills and cleric spells. You might want to dual your ranger to cleric, maybe even choose "stalker" so you can get a triple backstabber, because right now, that's the only thing your party is missing. Plus since you only have one cleric it would be nice to be able to get to level 19 cleric.
--Riverwind
- Andrew Shih
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RA:
Cleric of Talos must be evil, they gain lightning bolt but lose holy smite. Besides losing holy smite, they also get "enslave undead" instead of "turn undead." But in my party, I also have a ranger dualled to cleric who by necessity must be good. So, he can cast Holy Smite, and between the two of them, I can decide which "turn undead" to toggle....
--Riverwind
Cleric of Talos must be evil, they gain lightning bolt but lose holy smite. Besides losing holy smite, they also get "enslave undead" instead of "turn undead." But in my party, I also have a ranger dualled to cleric who by necessity must be good. So, he can cast Holy Smite, and between the two of them, I can decide which "turn undead" to toggle....
--Riverwind
In my opinion i prefer this class...
1. Human Cavalier
2. Half-Elf Ranger/Cleric
3. Half-Orc Barbarian
4. Elven Sorcerer
5. Human Swashbuckler/Mage
6. Human Kensai/Mage
In this group I have 3 tanks (the cavalier, kensai/mage and barb). I got 3 spellcasters in the sorc, swash/mage, and the kensai/mage. A thief in the swash/mage and a cleric in the ranger/cleric. I would keep all alignments from chaotic good - chaotic neutral (the only exception being the paladin). This group allows for a lot of versatility (should i use my ken/mage to fight melee or cast spells, etc). It would be tough to beat this combo.
1. Human Cavalier
2. Half-Elf Ranger/Cleric
3. Half-Orc Barbarian
4. Elven Sorcerer
5. Human Swashbuckler/Mage
6. Human Kensai/Mage
In this group I have 3 tanks (the cavalier, kensai/mage and barb). I got 3 spellcasters in the sorc, swash/mage, and the kensai/mage. A thief in the swash/mage and a cleric in the ranger/cleric. I would keep all alignments from chaotic good - chaotic neutral (the only exception being the paladin). This group allows for a lot of versatility (should i use my ken/mage to fight melee or cast spells, etc). It would be tough to beat this combo.
- Locke Da'averan
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RiverWind:
you're right, they don't get more than two stars in dual wield, but once it's not really that big difference whether the character has -2 or -4 penalty for their THAC0's.
But there's one thing that i have to wonder... what's the point in choosing plain Ranger? they can't dual wield as good as fighters, they only get two stars/weapon prof., all they have is a lousy charm animal spell which is very useful
-->NOT. How many animals do you see in the game that could actually help you fighting some enemy/make the fight more easier, in BG1 it was useful since you practically lived in the woods but not in BG2.
you're right, they don't get more than two stars in dual wield, but once it's not really that big difference whether the character has -2 or -4 penalty for their THAC0's.
But there's one thing that i have to wonder... what's the point in choosing plain Ranger? they can't dual wield as good as fighters, they only get two stars/weapon prof., all they have is a lousy charm animal spell which is very useful
- Andrew Shih
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Well, I don't think that a plain ranger is worse than a plain fighter--the difference between two stars and five stars in a weapon is not much, and rangers leveling up slightly slower only makes a difference of a few levels which means a few THACO points. While on the other hand rangers do get up to level 3 druid spells which means basically they can heal themselves, and so it is this which makes up for it.
I'd say paladins are better than straight fighters, rangers are about the same as straight fighters. The stalker and archer ranger kits are worth checking out--the stalker get quadruple backstab at the XP cap, while the archer gets kensai-like bonuses for missile weapons.
--Riverwind
I'd say paladins are better than straight fighters, rangers are about the same as straight fighters. The stalker and archer ranger kits are worth checking out--the stalker get quadruple backstab at the XP cap, while the archer gets kensai-like bonuses for missile weapons.
--Riverwind
Kensai/Mage rocks.
When Kensai dual to mage at level 9,
1. While they cannot wear bracers AC3, they get -2 to AC so wearing robe of vecna has same effect as wearing robe of apprenti (or wearing robe of apprenti will give him AC1).
But they cannot wear blaesinger +4 while pure mage can wear it. Spirit armor is very good...
2. They don't need gauntlet of weapon expertise either (they get +3 to hit/damage as well as -2 to speed factors), and kensai only need 2 proficiency points(or can put 3 pts but I don't think kensai needs more than 3)
3. Strength is not that important since they can buy girdle of hill giant strength. For Kensai/mage, dex, con and int must be 18.
proficiency pts:
quarterstaff ++ (staff of magi, rhynn, power, etc...)
axe++ (azuredge or rifthome axe) very good missile weapon (although I could not find rifthome axe from ribald) and because kensai cannot use slings... (sniff)
two-handed weapon style+ (doesn't need two)
single weapon style++ (for -2 AC)
I'm also thinking about fighter/thief (or assassin) with staff of magi... backstab, hide, backstab, hide.... Clock of non-detection could block first true-seeing spell, but enemy seemed to see me after second casting...
When Kensai dual to mage at level 9,
1. While they cannot wear bracers AC3, they get -2 to AC so wearing robe of vecna has same effect as wearing robe of apprenti (or wearing robe of apprenti will give him AC1).
But they cannot wear blaesinger +4 while pure mage can wear it. Spirit armor is very good...
2. They don't need gauntlet of weapon expertise either (they get +3 to hit/damage as well as -2 to speed factors), and kensai only need 2 proficiency points(or can put 3 pts but I don't think kensai needs more than 3)
3. Strength is not that important since they can buy girdle of hill giant strength. For Kensai/mage, dex, con and int must be 18.
proficiency pts:
quarterstaff ++ (staff of magi, rhynn, power, etc...)
axe++ (azuredge or rifthome axe) very good missile weapon (although I could not find rifthome axe from ribald) and because kensai cannot use slings... (sniff)
two-handed weapon style+ (doesn't need two)
single weapon style++ (for -2 AC)
I'm also thinking about fighter/thief (or assassin) with staff of magi... backstab, hide, backstab, hide.... Clock of non-detection could block first true-seeing spell, but enemy seemed to see me after second casting...
- The Antichrist
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sorry but fighter/mages are much better
1. they get all the stuff you just mentioned
2. they can wear bracers of def ac 3
3. they can wear helmets like vhailors helm
4. they can use MISSILE WEAPONS.....who sends a mage in to fight hand to hand??
5. kensais dualed at level 9 dont get much of a melee bonus anyway
1. they get all the stuff you just mentioned
2. they can wear bracers of def ac 3
3. they can wear helmets like vhailors helm
4. they can use MISSILE WEAPONS.....who sends a mage in to fight hand to hand??
5. kensais dualed at level 9 dont get much of a melee bonus anyway
- Boris Jeltsin
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i would have to disagree without reasonOriginally posted by The Antichrist:
<STRONG>sorry but fighter/mages are much better
1. they get all the stuff you just mentioned
2. they can wear bracers of def ac 3
3. they can wear helmets like vhailors helm
4. they can use MISSILE WEAPONS.....who sends a mage in to fight hand to hand??
5. kensais dualed at level 9 dont get much of a melee bonus anyway</STRONG>
Robin Hood,
I know what you mean about aparty that could take over the world, but if you look at ToB it will probally be a lot harder (see demorogron.) I that is where this topic is about the perfect party for ToB. And most powerfull parties are fun to play.
I know what you mean about aparty that could take over the world, but if you look at ToB it will probally be a lot harder (see demorogron.) I that is where this topic is about the perfect party for ToB. And most powerfull parties are fun to play.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
- PaulDenton
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- PaulDenton
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