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Another kit poll...paladins this time.

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.

Favorite Paladin Kit?

Undead Hunter
3
8%
Undead Hunter
15
38%
Undead Hunter
10
26%
Undead Hunter
11
28%
 
Total votes: 39

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Impaler987
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Post by Impaler987 »

Originally posted by MasterDarkNinja
+3 damage against all undead creatures undead are VERY common in BG2 so that is a very important thing to have because lots of undead have some deadly conditions so it is important to take them out as quickly as possible
In the later parts of SoA and all throughout ToB, a cleric, paladin, or cavalier will all be high leveled enough to blast all undead except for liches instantly with Turn Undead, rendering the attack bonuses moot. And inquisitors are much better against liches than undead hunters (or any other paladin) because liches, by the nature of their attacks, are mages, not true undead like vampires. What good will an undead hunter's bonuses be if he can't even dispel the protections like the inquisitor and actually hit the lich?
Immune to hold hold is the other most common thing for undead to use on you, that would make a warrior with the mace of distruption useless since they would be frozen in the middle of a room and they would soon be surrounded by undead.
Vampires, the most numerous threat, do not use hold. The only undead that do are ghasts, which are so incredibly weak and can be turned by a cavalier by level 12. And sooner or later a paladin's saving throws are so low that even the cavalier is essentially immune to hold, even if it's not an innate ability altogether.
Immune to Level Drain this is the BEST advanage in the entire game, with immunity to level drain you have a super undead fighter, the undead will have a hard time against an undead hunter even with their large numbers, and since they can't hold him they will not be able to do much damage to him at all (unless the undead hunter is at a Very low level at the time).
This immunity is very useful at the beginning, but as you get more negative-plane protecting items (Amulet of Power, MoD), this ability is cheapened. Equip a cleric with the AoP or a high-level paladin or cavalier with MoD, send him in a room of vamps, hit Turn Undead, and you'll never need to swing a sword. Plus cavaliers get to cast Negative Plane Protection in the fights that matter.
may not use lay on hands ability this is supposed to be a paladin ablity but I call it a joke to count it as one since 2 of the 4 paladin classes can't use it. as for what the skill does it just heals your caster a little. it doesn't heal them up enough it's not worth it.
Maybe our experiences are different, but Lay on Hands has saved my ass a lot. While the inquisitor more than makes up for this loss, the undead hunter does not. His skills become completely obsolete as the game progresses. In fact, in ToB, he's weaker than a normal paladin because of this.
there was some take here about (or maybe in another thread) that undead hunters are unless in TOB due to so few undead and so many demons and dragons, but that isn't true, there are still level drainers. there are vampirc mind flayers and some guys that don't look like they can level drain Can, also the "impostor" and his servants are level draining undead that don't give you much time to prepare for battle due to how it starts up.
Undead hunters are useless in ToB, sorry. And it's for a lot more than what you said.
1) By ToB any cleric, paladin, or cavalier can instantly blast any undead creature except for a lich (which as mentioned earlier is the inquisitor's department) with Turn Undead. Why go through all the trouble of having your undead hunter swing his sword when other classes and kits are equally capable of killing undead with the click of a single ability?
2) Ideal paladin dual-wield combo in ToB: Purifier +5 / Angurvadal +5. Angurvadal +5 provides permanent protection against level drain. I've taken a cavalier, and then an inquisitor through ToB, each time setting up this dual-wield combo, and nothing lived, and undead were wimps.
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gnomethingy
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Post by gnomethingy »

The thing with Paladins is this...

There all rounders, even the kits. And everything you remove from him that deacreses his well roundedness, cheapens him.

Becouse nothing kills undead like a cleric, and a Kensai will still have more to hit and dmg vs anything than a Cavallier or hunter, etc

This is why the inquisitor is an oddity, becouse he had been utterly stripped of his paladin skills but augmented with abilities so fearsoms, that nothing, no even a monk or wizardslayer can say there better at mage killing

And this is why I take a Cavallier over an undead hunter,

Im not arguint that deamons are harder than undead, or that cavaliers kill dragons better than hunters kill vamps.

Im saying that.

20/20 fire acid resist
Immune to fear
Immune to Poison
Lay on hands

Will be used, or made use off more often than

Immunity to Lvl drain
Immunity to Hold

So given that I have established that the undead hunter is *Not* the supreme undead killing machine and the Cav is *Not* the supreme dragon / Deamon killing machine and neither of those types of foes give a particular challenge to a party without a cav or hunter

I give it to the Cav, based solely on the fact that his collective Boni will come into play more often thoughout the course of the game
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Obike Fixx
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Post by Obike Fixx »

If you HAVE to be a paladin, be a cavaleir. Because the cavaleir has got GREAT advantages, and only one disadvantage.
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Obike Fixx
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Post by Obike Fixx »

Originally posted by gnomethingy
The thing with Paladins is this...

There all rounders, even the kits. And everything you remove from him that deacreses his well roundedness, cheapens him.

Becouse nothing kills undead like a cleric, and a Kensai will still have more to hit and dmg vs anything than a Cavallier or hunter, etc

This is why the inquisitor is an oddity, becouse he had been utterly stripped of his paladin skills but augmented with abilities so fearsoms, that nothing, no even a monk or wizardslayer can say there better at mage killing

And this is why I take a Cavallier over an undead hunter,

Im not arguint that deamons are harder than undead, or that cavaliers kill dragons better than hunters kill vamps.

Im saying that.

20/20 fire acid resist
Immune to fear
Immune to Poison
Lay on hands

Will be used, or made use off more often than

Immunity to Lvl drain
Immunity to Hold

So given that I have established that the undead hunter is *Not* the supreme undead killing machine and the Cav is *Not* the supreme dragon / Deamon killing machine and neither of those types of foes give a particular challenge to a party without a cav or hunter

I give it to the Cav, based solely on the fact that his collective Boni will come into play more often thoughout the course of the game


If the cavaleir is not the beat Deamon\Dragon killer. Who is?
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gnomethingy
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Post by gnomethingy »

Id take a Kensai to kill anything personally, over anything

Inquisitor for dragons, maybe an archer

Or Sorcerer for anything.. But these are all Imo and im not saying its a fact
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MasterDarkNinja
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Post by MasterDarkNinja »

Originally posted by Mikael Skiffard




If the cavaleir is not the beat Deamon\Dragon killer. Who is?
have you ever soloed a warrior? I've soloed with a Undead Hunter and Monk. both of those warriors are great dragon killers, the only hard part was to get the dragon to stop running around and blowing me away (cavaliers are effected by wing buffet). just get your warrior cornered by a dragon then whirlwind them to pieces (assuming you have the skill). that's how I've defeated dragons when soloing, each time I thought I was dead meat then I destroyed them in seconds.
Just one thing first up... You keep noting Kangaxx, as if the undead hunter has any sort of realistic bonus against him, news flash, anyone with a protection from undead scroll and a +4 weapons can kill him, and undead hunters arnt immune to imprisonment
are you sure that a protection from undead scroll works? I use protection from magic scrolls.
20% fire resistance, no one uses fire dmg?

Fire giants, burning men, fire elementals, flaming skulls, two red dragons, everything that uses firesheild red and almost every mage in the game, meteor storm, firestorm, aura of flaming death, flame strike, fireball, sunfire, incendiery cloud..
you miss my point, when do you need the fire resistance? I never have trouble with any of those monsters listed even dragons
Poison immunity?
Marriliths do +5 poison dmg per second, so do vortex and mutated spiders.. and your saying it doesnt bother you? Not only does poison dmg hurt, it destroys your innitiative and messes up your ai and fighting abilities until you get rid of it

a massive number of traps use poison dmg, and your cavallier can stomp through them without fear
yes but your thief should be able to disarm those traps, and how often do those enemies pop up in the game that give poison damage?

like I said before (that people didn't seem to notice) I Never have trouble with fighting demons and dragons, they all fall to me very quickly and usually without even loading a game.

oh and the imprisoned one is TOO easy in TOB, just set up 8 traps right under his feet then say that you've decided to destroy him instead. the imprisoned one will be dead before he can lay a hand on you. it's a cheesy trick but works.

note: MDN only means to state his points and not insult others so he apologizes if he offended you
Remember, being Evil in Baldur's Gate 2 is VERY fun...
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