choosing a PC
- Phantom Lord
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I totally agree with Astafas that Ranger/Rogue is a very good combination, both classes have some similar restrictions and strengths and the combination makes perfect sense. You get a stealthy character able to solve most problems that occur in your adventuring travels. The great variety of available skills allows you to build a somewhat unique character, eg mine is specialized in traps and locks, but you could also chose a focus on lore and magical item use for example.
- Ode to a Grasshopper
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What companion did you go for?Originally posted by Yshania
Of course I had to try the druidI like the animal companion
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So is mine actually, even if my Parry and Lore skills are high as well. I'm also fairly good at Heal (ever successful so far) and have been able to use those few magic wands I've found.Originally posted by Phantom Lord
... mine is specialized in traps and locks, but you could also chose a focus on lore and magical item use for example.
How many levels have you/do you plan to spend in each class? I'm so far a Ranger(7)/Rogue(3). As many skills are common for the two classes, it's easy to get them to a high level. When taking a Rogue level I put all skill points (if possible) into Disarm Traps and Open Lock. Search, Lay Traps and Parry are class skills for the Ranger as well, so I put my skill points into those when leveling up as a Ranger. I'll probably take two more levels as a Rogue later (absolutely no need now, I succeed taking care of all traps and locks with a large margin) in order to improve my Rogue skills and get an even better Sneak Attack, finally ending up as a Ranger(15)/Rogue(5) (provided I hit the cap).
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- Phantom Lord
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I'm still quite low-level, Ro3/Ra3 and a handful of xp from the next level.
Next level will be rogue to build up some more trap disarming abilities, then I'll take some ranger levels to get a companion and a second racial enemy. In the long run I'm aiming at something like Ro9/Ra11, hoping melee won't dominate the game too much.
This of course depends on how high trap disarming difficulties are later in the game - because it's a personal mission for my char not only to disarm but to steal traps whenever possible.
Next level will be rogue to build up some more trap disarming abilities, then I'll take some ranger levels to get a companion and a second racial enemy. In the long run I'm aiming at something like Ro9/Ra11, hoping melee won't dominate the game too much.
This of course depends on how high trap disarming difficulties are later in the game - because it's a personal mission for my char not only to disarm but to steal traps whenever possible.
Just remember that you cannot put more skill points than your level + 3 (or was it 4) into any given skill. Therefor it might be better to go up a level or two as Ranger first and then go Rogue again and put skill points into Disarm Trap.Originally posted by Phantom Lord
I'm still quite low-level, Ro3/Ra3 and a handful of xp from the next level.
Next level will be rogue to build up some more trap disarming abilities, then I'll take some ranger levels to get a companion and a second racial enemy. In the long run I'm aiming at something like Ro9/Ra11, hoping melee won't dominate the game too much.
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I've messed around with a lot of the classes except wizards and sorcerors (I like to melee and use a bow as much as possible).
Pure fighter characters are generally too tough for the single player game (fighter, paladin, ranger, monk, barbarian), unfortunately.
The three characters I like the most are:
- Cleric. A very powerful class, which could make the game too easy. Good choice of weapons, armor and spells (you can play a cleric with a sword and bow if you want - way to go 3rd edition rules). Only thing I dislike is that you need nearly all attributes, so it's hard to get much by way of an attribute bonus except in wisdom. Also, not very many skills to play with.
- Rogue, Ranger. Have very similar skills and LOTS of skills to play with. Rogue is a great character for experimenting with NWN skills since he/she can use nearly all of them well. Ranger is a good combo class because it gives you dual wield and some spells. Another key benefit is that you don't have to rely on a henchman to disarm traps and open chests.
- Druid. Elf druid is a good choice if you don't want to take a second class as a combo because elves get longswords and bows as weapons. Druids have great animal companions and a wide variety of spells. Only problem with a druid is that you can only use a very limited set of weapons: you can only get other weapons by taking a different class (ranger or fighter are good choices).
Pure fighter characters are generally too tough for the single player game (fighter, paladin, ranger, monk, barbarian), unfortunately.
The three characters I like the most are:
- Cleric. A very powerful class, which could make the game too easy. Good choice of weapons, armor and spells (you can play a cleric with a sword and bow if you want - way to go 3rd edition rules). Only thing I dislike is that you need nearly all attributes, so it's hard to get much by way of an attribute bonus except in wisdom. Also, not very many skills to play with.
- Rogue, Ranger. Have very similar skills and LOTS of skills to play with. Rogue is a great character for experimenting with NWN skills since he/she can use nearly all of them well. Ranger is a good combo class because it gives you dual wield and some spells. Another key benefit is that you don't have to rely on a henchman to disarm traps and open chests.
- Druid. Elf druid is a good choice if you don't want to take a second class as a combo because elves get longswords and bows as weapons. Druids have great animal companions and a wide variety of spells. Only problem with a druid is that you can only use a very limited set of weapons: you can only get other weapons by taking a different class (ranger or fighter are good choices).
I've completed the game once with a Cleric.
Clerics aren't my favourite class, but I decided to play one first for two reasons. First, they're good for testing out different abilities in the game as they have good armour selection, decent weapon selection, access to spells, and aren't awful in melee. Second, in earlier infinity engine games, Clerics sucked; I wanted to see if they were any better in NwN ... and they are.
(Word of Faith ... umm. Nice
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I'm trying now with a LN Elf Monk as I like the idea of not having to worry (as much) about equipment. Monks, along with Sorcerers and Druids, are one of the few classes which I feel wouldn't be totally up sh*t creak if they woke up naked in a forest in the middle of nowhere with no equipment and a hangover.
But Wizards are usually my preferred class.
No doubt I'll play one soon.
Clerics aren't my favourite class, but I decided to play one first for two reasons. First, they're good for testing out different abilities in the game as they have good armour selection, decent weapon selection, access to spells, and aren't awful in melee. Second, in earlier infinity engine games, Clerics sucked; I wanted to see if they were any better in NwN ... and they are.
(Word of Faith ... umm. Nice
I'm trying now with a LN Elf Monk as I like the idea of not having to worry (as much) about equipment. Monks, along with Sorcerers and Druids, are one of the few classes which I feel wouldn't be totally up sh*t creak if they woke up naked in a forest in the middle of nowhere with no equipment and a hangover.
But Wizards are usually my preferred class.
No doubt I'll play one soon.
In the IE games I always wanted a Wizard.
Now that Sorcs can multi, I never want to go BACK. The greater variety of spells? Big deal, I'm generally using 1-3 from a spell level anyway.
More spells per day is definately a plus, and Sorcs can also use more weapons at the beginning.
Most importantly is that there's no preparation! That's the main reason I won't go back. Sure, if you prepare right you're better off. Yet if you don't, you're done until your next rest. Since the group of players I play with likes to restrict resting (come on, it's really cheap in NWN), you need to have useful spells all the time.
I did a druid/sorc 3/17 my first game, and one of my new characters is a pal/sorc 1/whatever. If I end up with the same Charisma bonus, i'll have +9 to all saving throws
.
Ah, but the main character I'm playing now is a rogue 8. Playing w/ a five player group, I'm always scouting so we know exactly whats coming before it happens (VERY usefull).
Now that Sorcs can multi, I never want to go BACK. The greater variety of spells? Big deal, I'm generally using 1-3 from a spell level anyway.
More spells per day is definately a plus, and Sorcs can also use more weapons at the beginning.
Most importantly is that there's no preparation! That's the main reason I won't go back. Sure, if you prepare right you're better off. Yet if you don't, you're done until your next rest. Since the group of players I play with likes to restrict resting (come on, it's really cheap in NWN), you need to have useful spells all the time.
I did a druid/sorc 3/17 my first game, and one of my new characters is a pal/sorc 1/whatever. If I end up with the same Charisma bonus, i'll have +9 to all saving throws
Ah, but the main character I'm playing now is a rogue 8. Playing w/ a five player group, I'm always scouting so we know exactly whats coming before it happens (VERY usefull).