I didnt get the game until yesterday and started two Origins, without finishing either one yet.
The levelup is very easy so far: MAG for the Elf Mage, STR for the Dwarf Tank.
The Mage will get WIL and then a bit CON later too, as well as +1 CUN for CUN 12 and more diplomatic abilites (2nd stage of the corresponding skill). Not going to waste more into that. I will focus into the combat skill afterwards. Planned Specializations: Spirit Healer, and then either Arcane Warrior or Blood Mage (not sure yet).
The Tank will get some Dex too, so I can skill all Weapon and Shield talents. Then I will try to balance WIL and CON in a way that I get a decent amount of fatigue and a decent amount of hitpoints. Specializations will be Templar for best magic defense and Reaver for best thread and some nice extras.
Ragin Cajun wrote:gotcha. I'm still trying to figure out how to pick my specialty at level 7. Says it's not "unlocked" yet. Like I need a trainer or something.
Yes you need to solve quests etc to get access to certain specializations.
fable wrote:Let me add another question to that: some items add "spellpower +X" when equipped, but it's never clear what they affect. They don't actually seem to increase spellpower or any stat. What gives?
Spellpower increases the power of your spells just about as much as the magic stat would. Making the talents that give extra spellpower extremely useless on higher levels, because they contribute so little to the total damage.
Nightmare wrote:Playing as a Rogue, I've been raising DEX and Cunning as needed for my Rogue/Dual wielding talents, and STR as well so I can wear armour. STR seems to be rather important, as it definitely governs how good your armour is.
I boosted CON a bit, but you can only raise so many stats.
You dont need much STR for the heaviest medium armor; I think its 22 or so. And you can get STR from items, too. Its much more important to raise DEX and CUN and get Lethality at the earliest level possible (I think that is level 8).
fable wrote:But if you hit Blood Mage as your second specialization [...]
You need to be level 12, 14 and 16 for the three higher BM abilities, so yeah, you will always have to wait quite a lot before BM mode is on.
For your lower specialization as a Mage, only Spirit Healer and Shapeshifter are a real option, because Blood Mage and Arcane Warrior wont kick in until later.