Zhycxss has busied himself some more.
Having been promoted to second-rate errand boy, I ran around to get Illithium for some stupid artist. After much running, I meet Neb. Those who know Neb will appreciate the knowledge that one Spell Sequencer will drop him even before he can summon his ghostly helpers.

I took his head to Chief Inspector Brega, but did not return his illitium to the stupid artist. Never liked the guy (rich snobs tend to have that effect on me), so I give him some fake illithium instead. He stomps off (good riddance!

), but the temple is so pleased with the fake thingy that they promote me to first-rate errand boy. Yay.
I report at the temple of Lathander and learn that I am to get a stolen ring back. What is this? Am I some instrument of murder and mass destruction or a glorified shopping servant? The latter, apparently.

Well, at least I get to kill some thieves, and the temple stops bothering me with silly errands after that.
I decide to check up on my familiar, who has been in my backpack for over a month now. Still hasn't rememorized its Invisibility 10' Radius!

What's that thing been doing in there all this time!? Only when I rent a room
after letting it out of the pack will it rememorize its spells.
Time for a good fight! I decide to check out that suspicious guarded compound in the temple district. I am greeted rather uncourteously by two gentlemen. They Dimension Door away before I even get a chance to fire my sequencer at them! No fun! Before I go upstairs to find them, I relieve myself of my frustration by using a Nishruu and a Glabrezu as unwilling sparring dummies.
Upstairs, some pitiful band of wannabe-adventurers "greets" me. Mislead, they run around after my decoy, three Spell Sequenced Skull Traps blast most of them into oblivion, Magic Missiles clean up.
While looting the place, I am rather unpleasantly surprised by a Maze trap.

Minor Spell Turning only bounces spells of level 7 or lower...
Zhycxss reloads.
One Mislead, a Spell Sequencer and a Magic Missile later, I resume my looting. For some stupid reason, Simmy cannot use Knock! When I rest in the street to rememorize my spells, some annoying watchman disturbs my rest! What am I, some beggar? Apparently.

I ignore him, and go back to sleep immediately after he moves out of sight.
I have to make
four trips to the Copper Coronet before I have hauled all the loot out of there! Boring! I now have 64K gold and nothing to spend it on... And nobody wants to buy my nice, shiny, colorful Rogue Stone!
The Most Noble Order of the Radiant Heart has a mission for me that sounds like search & destroy. More like it! Some Fallen Paladin needs to be taken care of. I meet this person right in the middle of some gang war. I slip into a nearby house to avoid the ever watching eyes of the Cowled Ones, and cast some spells for battle. One day, I will defy them by casting my magic in the streets! When I go out, one of the smugglers has Entangled just about everybody. Fine with me. I decide to cut to the chase and kill Anarg with Melf's Minute Meteors. One of his buddies disentangles himself and comes at me. The last remaining smuggler (who is not hostile towards me) comes up and heals him! Ten seconds ago, he was trying to chop her head off.
Moments later, I am surrounded by corpses. Pleased with my work, I return to Sir Ryan Trawl to report, but he doesn't understand me! He keeps telling me to come back after I finish my work... How much
deader does this Anarg guy have to get!?