Raising Attributes
Raising Attributes
Based on a chart in Gamespot's Game Guide, supposedly if I raise two of the Endurance based skills a total of 10 or more points, when I level-up I can raise my Endurance 5 points. I raised the skills Ok but only got a 3 point raise????? Apparently their chart is wrong - can anyone tell me what's right?
Okay, first problem: Hand-to-Hand and Blunt are bot Strength based skills, not Endurance based. If you want to raise Endurance, the skills that you need to raise are : Armourer, Block, and Heavy Armour.
Also remember that unlike Morrowind, in order for skill raises to affect an attribute all gains have to be made before you get the "You are ready to gain a level" message. So if you gain 5 points in Blunt and 5 in Block, and both are class skills, any further levels you gain in any skill won't count.
Also remember that unlike Morrowind, in order for skill raises to affect an attribute all gains have to be made before you get the "You are ready to gain a level" message. So if you gain 5 points in Blunt and 5 in Block, and both are class skills, any further levels you gain in any skill won't count.
- Siberys
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http://www.gamebanshee.com/oblivion/skills.php
this should help in telling you what skills apply to what attributes.
this should help in telling you what skills apply to what attributes.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged