Please note that new user registrations disabled at this time.

the trouble with mods and other...

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
Post Reply
User avatar
riddleofsteel
Posts: 19
Joined: Thu Nov 16, 2006 12:07 pm
Contact:

the trouble with mods and other...

Post by riddleofsteel »

I have about 4 mods installed, one for interface, one for map, one for interface color and one that lets you start a new game quickly.

The trouble with what I have is that when you start a 'quick' game you wind up with FAR less than you would if you go through the starter dungeon, which means less money when I go to the Imperial Market district (my first stop, always) and then I wind up in Sack-cloth garments with starter spells and no mace. Should I just do it the old fashioned way?

Also, in the market district there's an oddly garbed assassin following me from store to store. Is that part of some mod or have I messed something up?

Also, oblivion crashed shortly after. And I have it patched to the fullest INCLUDING the unofficial patch. Maybe they conflict?

Thanks for any insight.
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

First, please name your mods. Second, have you checked the readme files inside their archives to see if that assassin was part of any of them?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Post Reply