Magic resistance vs resistance to magic damage
Magic resistance vs resistance to magic damage
I noticed that some of the changes made to monsters in the improved versions are that their high magic resistance have been replaced with high resistance to magic damage. This resistance cannot be lowered and makes spells like skull trap and Horrid Wilting useless(against those opponents that is). I don't really like this. What do you guys think?
Resistance to magic damage combined with low saves is almost like immunity to magic.
Resistance to magic damage combined with low saves is almost like immunity to magic.
You can't handle the truth!
Bruce Lee, I'm sure that's why the 'improvement' was done like this. In the BG computer implementation magic resistance only worked against targeted spells. So a creature with 100% Magic resistance which is infact
- Curdis
would be damaged by a 5th level magic user's fireball/skull trap. This clearly was not correct to the real game and the fix is pretty much along the lines originally used for magic resistance. If it is broke fix it rightalmost like immunity to magic.
The warlord sig of 's' - word
Making a reappearance for those who have a sig even longer
[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]
[quote=Waverly]You all suck donkeys[/quote]
[quote={deleted after legal threats}]I am so not a drama queen![/quote"]
:mischief:

:devil:

Repent
For
Making a reappearance for those who have a sig even longer
[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]
[quote=Waverly]You all suck donkeys[/quote]
[quote={deleted after legal threats}]I am so not a drama queen![/quote"]
:mischief:
:devil:
Repent
For
My problem is that some monsters are highly fire resistant plus highly resistant to magic damage and only hit by plus 4 weapons or better. Then what?
You cannot lower fire resistance or lower the magic damage resistance.
By the way how the hell can someone be immune to the damage caused by the level 10 spell comet?? Feels a bit strange.
You cannot lower fire resistance or lower the magic damage resistance.
By the way how the hell can someone be immune to the damage caused by the level 10 spell comet?? Feels a bit strange.
You can't handle the truth!
@Bruce Lee, I should have been clearer I was talking about splash damage, not direct targeting damage. Are you sure about skull trap? - Curdis
The warlord sig of 's' - word
Making a reappearance for those who have a sig even longer
[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]
[quote=Waverly]You all suck donkeys[/quote]
[quote={deleted after legal threats}]I am so not a drama queen![/quote"]
:mischief:

:devil:

Repent
For
Making a reappearance for those who have a sig even longer
[quote="Dilbert]That's about the stupidest thing I've ever heard[/quote]
[quote=Waverly]You all suck donkeys[/quote]
[quote={deleted after legal threats}]I am so not a drama queen![/quote"]
:mischief:
:devil:
Repent
For
Magic resistance: % chance not to be affected by any spell. 100% means never affected by any spell, so totally immune, even to Skull Trap, Fireball... you name it.
Magic damage resistance: % of damage ignored from sources labled as magic damage, such as Magic Missile, Cause Serious Wounds, Skull Trap, Horrid Wilting, Finger of Death... Has nothing to do with resisting Fireballs or non-damage spell effects (such as Power Word Blind or Finger of Death's instakill).
Magic damage resistance: % of damage ignored from sources labled as magic damage, such as Magic Missile, Cause Serious Wounds, Skull Trap, Horrid Wilting, Finger of Death... Has nothing to do with resisting Fireballs or non-damage spell effects (such as Power Word Blind or Finger of Death's instakill).
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
You can still cast greater malison which lowers saves. Not having MR means that this spell will work more easily, making subsequent save Vs spell spells more likely to succeed.
Resistance to magic damage ain't going to help stop greater malison.
Resistance to magic damage ain't going to help stop greater malison.
"Greater love hath no man than this, that he lay down his pants for his friends."
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
Only special bosses are resistant to all of those. And tThen cames the bashing.Originally posted by Bruce Lee:
<STRONG>My problem is that some monsters are highly fire resistant plus highly resistant to magic damage and only hit by plus 4 weapons or better. Then what?</STRONG>
With the solo sorcerer you can use Mordenkainen's Swords or Shapechange/Energy Blades (in combo with Tenser's Transformation).
Of course it might be better to disable them first (eg. Power Word Blind after a couple of Lower Resistance).