I decided to play IWD2 again. I played it before, but didn't got through it, I didn't got much time back then, and it was also a bit too hack and slash for me, so I figured it didn't worth my time.
Anyway, I'll give it an other chance, and I plan to go with a more effective party this time, so it might prove a bit easier than previously.
A few questions first:
-What is the lowest charisma that I need for quests for non bard, paladin or monk characters?
-Does it matter which character I use for dialogs? So if I want to intimidate I use the crazy bigman fighter character, and if I wanna get more diplomatic I use the mage with higher int, and more diplomacy?
-I want to enjoy the sidequest and explore different ways of finishing quests.
-I dont plan to play in HOF mode, so no powerplaying characters are needed, but I want to progress quickly, so I'm thinking in 4 characters with some mules and level squatting occasionaly.
-I also dislike sorcerers, as they have just a few spells to choose from. I like wizards with as many spells as they can write in their spellbooks.
-Is a Rouge necessary in the game, like it was in IWD1? Can locks be bashed from start to end? What about annoying traps? Wasting slots in spellbook for Knock spell is not very appealing, neither to drink STR boosting potions for opening chests and doors.
-is there multi class and dual class in the game? if so, what's the difference between the two?
So, I'm thinking in
2 fighter characters
1 cleric/fighter
1 wizard (maybe with rogue in multiclass)
Thank you for you kind help in advance!