Search found 41 matches
- Sat Mar 11, 2006 4:38 am
- Forum: The Elder Scrolls IV: Oblivion
- Topic: Radiant AI Quirks and Bugs
- Replies: 31
- Views: 5287
- Sat Mar 11, 2006 2:30 am
- Forum: The Elder Scrolls IV: Oblivion
- Topic: Radiant AI Quirks and Bugs
- Replies: 31
- Views: 5287
[QUOTE=fable] You can write PR that claims your NPCs act in a "random fashion," but it's only pre-programmed randomness. ;) [/QUOTE]
Thats just hairsplitting. Ofc they have to be programmed, they're programs after all and not humans, but i think what others are saying is that these scripts can fight ...
Thats just hairsplitting. Ofc they have to be programmed, they're programs after all and not humans, but i think what others are saying is that these scripts can fight ...
- Sat Mar 11, 2006 1:30 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Best Longsword
- Replies: 23
- Views: 3380
Most of them arent available half of the game, and the one which does, is a +2 anti-undead weapon(daystar). The best longsword is therefore the Blade of Roses , which is a +3 weapon. Replaced in ToB by Angurvadal +5. Why? because if its the main tank, with high str, he probably uses blunt weps, or ...
- Fri Mar 10, 2006 4:24 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Cheats. Indepth definition
- Replies: 29
- Views: 4749
- Fri Mar 10, 2006 10:24 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Ultimate Cheese Character
- Replies: 85
- Views: 19265
- Fri Mar 10, 2006 10:14 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Cheats. Indepth definition
- Replies: 29
- Views: 4749
- Thu Mar 09, 2006 8:22 am
- Forum: Dungeon Lords
- Topic: scouting
- Replies: 6
- Views: 1653
These are different areas. If the lake is deep enough you, "descent" to the lower sea level, just like in a dungeon, or entering the Inn. Logically you cant see chests from another area(land). Thing Nr2 is that for some reason the game hides the minimap in small areas, like the Inn. Therefore you ...
- Wed Mar 08, 2006 2:11 am
- Forum: Dungeon Lords
- Topic: I Need Help, Please (Getting to Arindale)
- Replies: 16
- Views: 3068
- Tue Mar 07, 2006 1:26 pm
- Forum: Dungeon Lords
- Topic: Rune magic issue
- Replies: 5
- Views: 1862
- Tue Mar 07, 2006 10:20 am
- Forum: Dungeon Lords
- Topic: Character creation help
- Replies: 9
- Views: 3176
I have done the same table, in percentages. I used my own calculations, but comparing them both, they look same. I assume your numbers were from the game files, while I checked ingame.
Numbers are percentages(%) Higher % means attribute is more expensive to raise. Lower % means attribute is cheaper ...
Numbers are percentages(%) Higher % means attribute is more expensive to raise. Lower % means attribute is cheaper ...
- Tue Mar 07, 2006 5:34 am
- Forum: Dungeon Lords
- Topic: I Need Help, Please (Getting to Arindale)
- Replies: 16
- Views: 3068
- Tue Mar 07, 2006 4:39 am
- Forum: Dungeon Lords
- Topic: Recommend magic char for solo play
- Replies: 44
- Views: 11279
swcarter
Just yesterday killed one with celestial spells Ward of Fire(lvl4) and Divine Strike(lvl6). And a decent weapon ofc. In a game i just explored Skuldoon ( got a nice mace there. ). Plain default thing, no uber. (Actually i dont know, since i havent completed a game yet )
Ward of Fire made ...
Just yesterday killed one with celestial spells Ward of Fire(lvl4) and Divine Strike(lvl6). And a decent weapon ofc. In a game i just explored Skuldoon ( got a nice mace there. ). Plain default thing, no uber. (Actually i dont know, since i havent completed a game yet )
Ward of Fire made ...
- Mon Mar 06, 2006 4:04 pm
- Forum: Dungeon Lords
- Topic: Recommend magic char for solo play
- Replies: 44
- Views: 11279
- Mon Mar 06, 2006 2:49 pm
- Forum: Dungeon Lords
- Topic: Spending xp
- Replies: 3
- Views: 1450
I have done same. However, im having second thoughts about its effectiveness now since these are absolute and relative values mixed up. It is cheap to increase attributes (any attributes) if they are low, regardless of game state. This "cheap" however is relative to the exp gained, and this depends ...
- Mon Mar 06, 2006 1:24 pm
- Forum: Dungeon Lords
- Topic: Having problem (blinking screen)
- Replies: 5
- Views: 1635
- Fri Mar 03, 2006 6:04 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: CTD on changing locations, error 250 & pointer bug
- Replies: 6
- Views: 841
- Fri Mar 03, 2006 3:34 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Fighter/Mage
- Replies: 6
- Views: 1726
- Thu Mar 02, 2006 9:45 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: CTD on changing locations, error 250 & pointer bug
- Replies: 6
- Views: 841
- Thu Mar 02, 2006 9:18 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Triggering romance?
- Replies: 7
- Views: 1574
- Thu Mar 02, 2006 8:46 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Does It Get Harder? - Spoiler
- Replies: 25
- Views: 3244