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Search found 16 matches

by jDED
Fri May 19, 2006 7:47 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: multiplayer games
Replies: 4
Views: 581

Mp

I'm looking for a Multiplayer game to start new and play all the way through.
So I'd be interested in playing on the weekends.

Also I have had a little bit of luck using GameSpy to find BG2 games. But all you need is the hosts IP address to join a game over the internet.
Let me know what ...
by jDED
Fri May 05, 2006 10:12 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: New Multiplayer Game
Replies: 8
Views: 1004

Ok one more post here I guess before I give up...

Want to start a MP game on weekends for a group of at least 4 players to play through SOA and possibly TOB.

I would like it to be a New Game with new characters to develop.
Wanting to leave at least one slot open to pick up NPC's for quests.
I am ...
by jDED
Tue May 02, 2006 12:20 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Most Useless Spells
Replies: 39
Views: 3600

Magical Stone... While not completely useless, I think it definitely rates up there for me as ineffective for SOA. Even given the +1 to hit and is considered a magic weapon the measly 1D4 of damage makes it quite an ineffective spell in my book considering you start at level 7!

Magical weapons are ...
by jDED
Sun Apr 30, 2006 5:10 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: New Multiplayer Game
Replies: 8
Views: 1004

Actually I'm pretty much open for anything... i like the extra quest mods and some of the ease of use options and I haven't tried tactics or the improved battles yet. Basically just looking to get a fun team game started if we want to start from the beginning with new characters, etc. Or bring in ...
by jDED
Fri Apr 28, 2006 6:33 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: New Multiplayer Game
Replies: 8
Views: 1004

well I am in the central United States. I think you're in the UK if I am not mistaken which makes the time diff severe ,I am -6:00 GMT, but I would be available to play on the weekends prob anytime. Also I work evening shifts so a few hours before work I am avalaible during the week say 11am-2pm my ...
by jDED
Fri Apr 28, 2006 9:02 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: New Multiplayer Game
Replies: 8
Views: 1004

New Multiplayer Game

Ok I am starting this thread to see if anyone is interested and would have the time to start a multiplayer game for SOA and TOB.
I am not sure how many are still active players since it is getting to be an aged game but the but the forum still seems somewhat lively.
I've never had the chance to ...
by jDED
Sat Apr 22, 2006 8:21 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: all magic party
Replies: 4
Views: 1047

thanks guys i think i might try that as I do like to play evil parties. I'll look for that edwin mod as he is one of my favorite NPCs. I would be cool to get powered enough early on to bust up some cowled wizards for interfering with my business.
SPOILERISH>>>>











I just don't really ...
by jDED
Sat Apr 22, 2006 9:20 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: all magic party
Replies: 1
Views: 501

all magic party

I'm thinking of starting a new game with a party of made up of all mages...
was wondering if anyone who has tried this before might have some suggestions.
If they have was it fun and challenging or no challenge?

I am somewhat obsessed with magic-users and would like to keep the melee as low as ...
by jDED
Sat Apr 22, 2006 9:17 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: all magic party
Replies: 4
Views: 1047

all magic party

I'm thinking of starting a new game with a party of made up of all mages...
was wondering if anyone who has tried this before might have some suggestions.
If they have was it fun and challenging or no challenge?

I am somewhat obsessed with magic-users and would like to keep the melee as low as ...
by jDED
Wed Apr 19, 2006 8:32 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: help with asylum dream
Replies: 9
Views: 1341

fake-talk?

What do you mean by fake talk? Is that where you command your pc to intiate dialog then walk off before the dialog begins? does this have an effect that I didn't know about?
by jDED
Fri Apr 07, 2006 2:14 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Does Evil Pay?
Replies: 7
Views: 970

thnx for the info guys. This well help on what to expect.
by jDED
Thu Apr 06, 2006 5:56 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Does Evil Pay?
Replies: 7
Views: 970

Does Evil Pay?

well there was a lot more to that post but i did something wrong and lost it.

I enjoy playing evil characters and having the options in my gaming experience to be the evil or nasty one sooo

I would like to hear anyones opinions on whether the game is as rewarding being evil as taking the light ...
by jDED
Sat Apr 01, 2006 4:12 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: help with unseeing eye quest
Replies: 9
Views: 1063

Thnx guys. Ya I picked up the amulet and had the key with my main character and the hidden door was spotted but remained locked. I'm not sure what specifically triggers the door to open but I was able to get by it through the debug mode. Forgot about that. I remember using it to teleport the party ...
by jDED
Sat Apr 01, 2006 5:42 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: help with unseeing eye quest
Replies: 9
Views: 1063

Looks as though I will have too Luckily I saved just before entering the point of no return so to speak. <sigh> have to hack through all those beholders again :mad:
by jDED
Sat Apr 01, 2006 4:10 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: help with unseeing eye quest
Replies: 9
Views: 1063

i've searched everywhere it seems and i'm thinking this is a game glitch of some sort. has anyone experienced a similiar problem here or anywhere else?
by jDED
Sat Apr 01, 2006 1:56 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: help with unseeing eye quest
Replies: 9
Views: 1063

help with unseeing eye quest

After defeating the unseeing eye beholder underneath the Aktlunta sewers I am having problems getting back out of the dungeon. The hidden door returning to the cult grounds can't be lockpicked or magically opened. Can anyone tell me if I might have missed a key or switch or something?
:confused: