My calculation was that 1 feat improves the fortitude saves for one character by 10 percent so you can expect 0.1 characters less failing their saving throw. For 2 characters less to fail their fortitude save you need 20 feats since 20*0.1=2.
Having 17 instead of 15 in one of the 3 saving throw ...
Search found 1568 matches
- Tue Jan 22, 2013 6:22 pm
- Forum: Icewind Dale II
- Topic: New Player - thoughts on IDW 2 overall story line + role playing
- Replies: 34
- Views: 12150
- Tue Jan 22, 2013 7:24 am
- Forum: Icewind Dale II
- Topic: New Player - thoughts on IDW 2 overall story line + role playing
- Replies: 34
- Views: 12150
I can see where you're coming from, the Saving Throw bonuses can appear quite puny, but also can make quite a big difference if your character is particularly lacking in one specific area, it suits my OCD for equalised stats and can sometimes be the difference between 5 stunned characters and just ...
- Mon Jan 21, 2013 8:15 pm
- Forum: Icewind Dale II
- Topic: New Player - thoughts on IDW 2 overall story line + role playing
- Replies: 34
- Views: 12150
About feats I disagree a little with LastDanceSaloon, I don't think saving throw improvement feats are worth it, the benefits are too low considering how seldom you have to make saving throw rolls. I wouldn't bother with feats which add only skillpoints either and improved initiative doesn't work ...
- Mon Jan 21, 2013 6:06 pm
- Forum: Icewind Dale II
- Topic: New Player - thoughts on IDW 2 overall story line + role playing
- Replies: 34
- Views: 12150
magisensei, I apologize for my remark about powergaming. I was just surprised that you suddenly switched to a party with heavy multiclassing after your rant in your first post. Bard11/sorcerer19 is a build you can find in powergaming guides for example but this requires cheating your character level ...
- Mon Jan 21, 2013 12:48 pm
- Forum: Icewind Dale II
- Topic: New Player - thoughts on IDW 2 overall story line + role playing
- Replies: 34
- Views: 12150
- Mon Jan 21, 2013 12:16 pm
- Forum: Icewind Dale II
- Topic: New Player - thoughts on IDW 2 overall story line + role playing
- Replies: 34
- Views: 12150
IWD2 is definitely worth playing. The powergaming guides you read are thought experiments about what the most powerful combination would be if you cheat your party up to level 30, not about how to play the game.
Be aware that there are no items or spells which set attributes to a fixed value, so ...
Be aware that there are no items or spells which set attributes to a fixed value, so ...
- Thu Jan 17, 2013 10:52 am
- Forum: Icewind Dale
- Topic: Just soloed with a single-classed mage...
- Replies: 7
- Views: 2237
Starting out is not too difficult if you know how.
You can get 3600 Quest XP without fighting anything, the bugs in the cellar yield additional 140 combat and 1,200 quest XP, kill 4 goblins (they can be lured away and fought one by one) and you're level 3.
The sleep spell (scroll found behind Pomab ...
You can get 3600 Quest XP without fighting anything, the bugs in the cellar yield additional 140 combat and 1,200 quest XP, kill 4 goblins (they can be lured away and fought one by one) and you're level 3.
The sleep spell (scroll found behind Pomab ...
- Sat Sep 15, 2012 5:13 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Can you get back to Athkatla after... (SPOILER!)
- Replies: 18
- Views: 11872
- Wed Aug 22, 2012 4:12 am
- Forum: Baldur's Gate II: Throne of Bhaal
- Topic: New Game Help
- Replies: 1
- Views: 1658
- Sun Aug 19, 2012 4:59 pm
- Forum: Icewind Dale II
- Topic: HOF Solo Sorcerer Spell Selection
- Replies: 3
- Views: 6431
You don't need mage armor, you have shield, you don't need haste, you have mass haste. You don't need both protection from evil and magic circle against evil. Emotion: Hope is worth taking for the HP and damage bonus, definitely more useful than malison. Since your enemies get 50 percent outright ...
- Wed Aug 01, 2012 10:28 am
- Forum: General RPG Discussion
- Topic: Curse of the Azure Bonds party advice
- Replies: 26
- Views: 13636
If you're going to dual 2 warriors to cleric I recommend dualing the paladin later at level 13 or so. You just don't need two clerics that early. If the main cleric gets unconscious even a level 1 paladin can bring him/her back and if (s)he dies you'll have to reload anyway since level 7 spells like ...
- Wed Aug 01, 2012 3:41 am
- Forum: General RPG Discussion
- Topic: Curse of the Azure Bonds party advice
- Replies: 26
- Views: 13636
Unless you are going to grind a lot it's not worth waiting with dualing to magic-user too long. Ranger15/MU might get +5 to hit (which won't matter too much since barely any monster has negative AC) and an extra half melee attack per round (the number of ranged attacks per round is unaffected by ...
- Tue Jul 31, 2012 2:10 pm
- Forum: General RPG Discussion
- Topic: Curse of the Azure Bonds party advice
- Replies: 26
- Views: 13636
- Mon Jul 30, 2012 3:20 am
- Forum: General RPG Discussion
- Topic: Curse of the Azure Bonds party advice
- Replies: 26
- Views: 13636
It's not worth fighting the beholders, there's no reward involved, it's just an additional crazy challenge if you are bored, you can get XP far easier by exploring the optional dungeons or fighting other respawning stuff.
I never use raise dead in the goldbox games, it reduces con by 1 permanently ...
I never use raise dead in the goldbox games, it reduces con by 1 permanently ...
- Sun Jul 29, 2012 9:44 am
- Forum: Baldur's Gate
- Topic: Help me pick my team?
- Replies: 5
- Views: 3507
- Sun Jul 29, 2012 9:33 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: When Do Blades Become Powerful?
- Replies: 8
- Views: 3620
- Wed Jul 25, 2012 5:45 pm
- Forum: Icewind Dale
- Topic: Ability Increases?
- Replies: 13
- Views: 4045
- Tue Jul 24, 2012 6:43 pm
- Forum: General RPG Discussion
- Topic: Curse of the Azure Bonds party advice
- Replies: 26
- Views: 13636
In CotAB there's only one location where you get an extra option for having a thief (climb up and look) and all you get is an useless hint. The power of thieves (and especially fighter/thieves) is backstabbing and doing lots of damage this way.
If you want to dual a warrior to mage starting with 9 ...
If you want to dual a warrior to mage starting with 9 ...
- Sat Jul 07, 2012 3:18 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Thieving Skills?
- Replies: 20
- Views: 4094
- Sat Jun 30, 2012 8:51 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Help! Need to change proficiency
- Replies: 2
- Views: 987