Of course, importantly, you can always go light side and have your NPCs take the dark side powers. Yes, I know it uses up more force but realistically, its only a tiny bit! I had jolee and juhani with wave and storm and my main character as a full-on light master!
And you still get to feel all good ...
Search found 9 matches
- Mon Jun 06, 2005 6:06 pm
- Forum: Star Wars: KotOR
- Topic: what is a better path ls or ds
- Replies: 53
- Views: 11351
- Mon Jun 06, 2005 6:00 pm
- Forum: Star Wars: KotOR
- Topic: SKills - how useful are they REALLY?
- Replies: 9
- Views: 1387
- Mon Jun 06, 2005 5:50 pm
- Forum: Star Wars: KotOR
- Topic: Start class for Consular
- Replies: 8
- Views: 1656
Heh, I would think it depends. From a role-playing view I would have a solider-consular for dark side, and a scout-consular for light side. In terms of abilities, no difference. I suspect that a scout is in fact the best, but depends on your style of play - if you're gonna run round revelling in ...
- Mon Jun 06, 2005 5:36 pm
- Forum: Star Wars: KotOR
- Topic: Manaan help, please (spoilers)
- Replies: 9
- Views: 1585
- Wed Jun 01, 2005 6:59 am
- Forum: Star Wars: KotOR
- Topic: SKills - how useful are they REALLY?
- Replies: 9
- Views: 1387
- Wed Jun 01, 2005 1:55 am
- Forum: Star Wars: KotOR
- Topic: SKills - how useful are they REALLY?
- Replies: 9
- Views: 1387
- Tue May 31, 2005 4:06 pm
- Forum: Star Wars: KotOR
- Topic: SKills - how useful are they REALLY?
- Replies: 9
- Views: 1387
SKills - how useful are they REALLY?
Just want to know what you think, is it worth putting points in intelligence to get more skills as say, a scout? I have just received the game, so I'm wondering if skills are actually useful or if most of them are a waste of time (like so many other games). I dont really like playing as a "fighter ...
- Mon May 23, 2005 12:53 am
- Forum: Icewind Dale II
- Topic: Ranger build
- Replies: 4
- Views: 1742
- Mon May 23, 2005 12:48 am
- Forum: Icewind Dale II
- Topic: Starting again, Power-party?
- Replies: 24
- Views: 3987
Sounds fairly good... in my party i took a Rogue 1/Wizard x because with the high intelligence you can cope with the traps and locks no problems. I think with the monk extras you are going to be struggling - you need str, dex, con, int and char so you're gonna have to compromise in terms of power ...