10 str
15 dex (+5 points as you level up)
10 con
10 int
16 wis
14 cha
build, enough to actually talk about it...i've tried 3 different attribute point builds.. and play tested them enough to know that this new build of mine is really remarkably effective...
ok, first of all, the philosophy behind many builds, like max 14 point builds, is that you lose points when going above 14...so rather than pushing certain attributes beyond 14, you spread them out...which is a perfectly valid point of view, however, to me it has a glaring flaw...you never push up one attribute to really high levels, you become a generalist, and while its perfectly possible to rely on force valor and items to get really good stats for the attributes you use, like wisdom or str, i like having ok stats for most attributes, and uber stats for the ones i rely on...
this build emphasizes dex over strength..i recently playtested a str max build, str 15+5, and got killed by swarms of sand people...its a build that really excells at killing anything in its path, but defense was really lousy..
so this build emphasizes long lasting staying power, with the ability to dodge any incoming attacks, thus you're safe long enough to do major damage with the killer weapons you pick up in the game...
now the real trick with this build is that this build is equally good for guardian, consular and sentinel...because of the 16 wis and 14 dex...
you lose 2 points by having wis go above 14, but you get +5 mod to OFFENSIVE forcepowers economically...offensive save rolls use both the wis and cha modifiers added to your level against the opponent's dc, so for 2 points lost in inefficiency, you get +5 mod to enemies resisting your force powers...and for guardians with low force power reserves, the +5 mod means you get 9 force points per level, so now you can cast many force valors, without worry...the +5 mod for consulars is really great, for obvious reasons...for sentinels, i deliberately chose wis to be 16, since that is a +3 to will save, giving you better will save...which is in line with a sentinel's philosophy of defense, defense, defense...(of course the high dex is very much in line with sentinel defensive strategy..)
why 10 int??? viewpoints in the bioware forum proposes that its hard being the jedi with 8 int....i can't deal with my pc having the brains of a gizka...
con can be boosted with the toughness series and/or implants...
finally, the high defense means that it usually will be greater than str, thus +5 to attacks is pretty nice...and in taris, if you decide to use blasters over melee weapons, this build is really nice...and according to the description for dex in the attributes screen, grenade effectiveness is governed by dexterity (whether or not that's true is rather an interesting question) so you get good grenade ability right off...also quite important in taris...
this build is quite effective in a variety of strategies, for the blaster toting jedi, for a force using guardian, for a fighting consular, and a high defense sentinel...
please share your favorite attribute point distributions in this thread..be sure to provide rational for each choice, because its the reasoning thats really interesting...