Greyhawk Campaign.
Really? Oh thats right, I was going with the NWN thing with 30. Crap. Well then, not much difference at all really. Umm, that would affect Skill points though. He'd have 7 less skill points altogether?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Or, you could take the strength off seeings how he -is- a wizard. Unless he is planning on becoming a spell sword, I don't see the need for that 12 strength.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Good point. Well then, nix the 12, make it
10
14
14
17
10
10
Keep the skills, unless you have suggestions for altering? I figure he could specialize in those.
Feats, he'd have metamagic, combat casting, and be able to create wondrous items for us.
Spells....Not sure yet.
And is he a specialist? If so, we need to pick barred schools yes?
10
14
14
17
10
10
Keep the skills, unless you have suggestions for altering? I figure he could specialize in those.
Feats, he'd have metamagic, combat casting, and be able to create wondrous items for us.
Spells....Not sure yet.
And is he a specialist? If so, we need to pick barred schools yes?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
I agree, Oskatat has some charm-type effects, DZ can ditch those. They don't befit the necromancer IMHO either.
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Cassie
Human (Hated Aasimar)
Necromancer 7
XP-21,260
Hp- 33
AC- 15 (+1 natural, +1 Deflection, +1 armor, +2 dex)
Init- +2
Str-10
Dex-14
Con-14
Int-17
Wis-10
Cha-10
Feats-
Spellfire-1 (City)
Extend spell-1 human
Scribe Scroll-1 Wizard
Empower spell- 3
Craft wonderous item-5 Wizard
Frozen Magic-6
Skills-
Alchemy- 8+3=11
Concentration- 8+2=10
Knowledge Arcana- 8+3=11
Knowledge Dungeoneering- 8+3=11
Knowledge Religion- 8+3=11
Spellcraft- 8+3+2(synergy)=13
Saves-
Fortitude- 2+2(Con)=4
Reflex- 2+2(dex)=4
Willpower- 5 +0(Wis)=5
Spells-
Prohibited- Enchantment, Illusion.
0th-
All
1st-
Magic missle
Ray of enfeeblement
Identify
Grease
Mage armor
Detect undead
Shield
2nd
Protection from arrows
Shatter
Melf's acid Arrow
Blindness/Deafness
Scorching ray
Darkness
Bulls strength
Web
False Life
3rd
Fireball
Ray of exhaustion
Fly
Protect from energy
Haste
Dispel
Slow
4th-
Polymorph
Mindfrost
Spells Per Day(+1 Necro spell) - 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
--------------------------------4---5---4--3---1
Spells commonly preared-
0th
4 detect magics
1st
Magic Missle x2
Mage armor
Shield
Ray of enfeeblement x2
Grease
2nd
Melf's acid arrow
Darkness
Blindness/deafness
Scorching ray x2
3rd
Haste
Fireball x2
Ray of exhaustion
4th-
Polymorph
Mindfrost
Equipment
Ring of protection +1
Amulet of Natural armor +1
Bracers of armor +1
Wand of magic missle 3rd level (25 charges)
6 Cure light wound potions.
2 scrolls web
2 scrolls protect from arrows
2 scrolls dispel
1 scrolls false life
1 scroll of haste
1 potion ivisibility
2 potions haste
5 potions cat's grace
2 POTION OF CURE MODERATE WOUNDS
2 POTION OF CURE LIGHT WOUNDS
Ring of sustenance
2 potions of haste
Hat of Disguise
Money- 7942
Total value- 11,401 Gp
Feat
Spellfire- You are tainted with the weave of magic, allowing you to gain 1 extra 1st level slot of magic (if wizard)
or 1 extra spell known of 1st level (If sorcerer). Furthermore, the slots or spells draw from within your inner being
thus you can use your blood as an optional component for the following effects-
10% chance of empower for 1 point of damage.
20% chance of increasing DC by 1 for 1 one point of damage.
50% chance of extend for 1 point of damage per 2 rounds after the normal duration.
80% chance of changing it's energy into a blood energy which reduces resistance by 5 (if any) to an encounter.
These are only usable if you have at least half of your hit points.Everytime you try this, you roll percentiles and
if it is within the range, then the effect goes through. If you fail, then you only take 1 point of damage from the
prick of blood. These are only usable on the spells associated with this feat.
You may not take this feat as any other class other than wizard or sorcerer.
Human (Hated Aasimar)
Necromancer 7
XP-21,260
Hp- 33
AC- 15 (+1 natural, +1 Deflection, +1 armor, +2 dex)
Init- +2
Str-10
Dex-14
Con-14
Int-17
Wis-10
Cha-10
Feats-
Spellfire-1 (City)
Extend spell-1 human
Scribe Scroll-1 Wizard
Empower spell- 3
Craft wonderous item-5 Wizard
Frozen Magic-6
Skills-
Alchemy- 8+3=11
Concentration- 8+2=10
Knowledge Arcana- 8+3=11
Knowledge Dungeoneering- 8+3=11
Knowledge Religion- 8+3=11
Spellcraft- 8+3+2(synergy)=13
Saves-
Fortitude- 2+2(Con)=4
Reflex- 2+2(dex)=4
Willpower- 5 +0(Wis)=5
Spells-
Prohibited- Enchantment, Illusion.
0th-
All
1st-
Magic missle
Ray of enfeeblement
Identify
Grease
Mage armor
Detect undead
Shield
2nd
Protection from arrows
Shatter
Melf's acid Arrow
Blindness/Deafness
Scorching ray
Darkness
Bulls strength
Web
False Life
3rd
Fireball
Ray of exhaustion
Fly
Protect from energy
Haste
Dispel
Slow
4th-
Polymorph
Mindfrost
Spells Per Day(+1 Necro spell) - 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
--------------------------------4---5---4--3---1
Spells commonly preared-
0th
4 detect magics
1st
Magic Missle x2
Mage armor
Shield
Ray of enfeeblement x2
Grease
2nd
Melf's acid arrow
Darkness
Blindness/deafness
Scorching ray x2
3rd
Haste
Fireball x2
Ray of exhaustion
4th-
Polymorph
Mindfrost
Equipment
Ring of protection +1
Amulet of Natural armor +1
Bracers of armor +1
Wand of magic missle 3rd level (25 charges)
6 Cure light wound potions.
2 scrolls web
2 scrolls protect from arrows
2 scrolls dispel
1 scrolls false life
1 scroll of haste
1 potion ivisibility
2 potions haste
5 potions cat's grace
2 POTION OF CURE MODERATE WOUNDS
2 POTION OF CURE LIGHT WOUNDS
Ring of sustenance
2 potions of haste
Hat of Disguise
Money- 7942
Total value- 11,401 Gp
Feat
Spellfire- You are tainted with the weave of magic, allowing you to gain 1 extra 1st level slot of magic (if wizard)
or 1 extra spell known of 1st level (If sorcerer). Furthermore, the slots or spells draw from within your inner being
thus you can use your blood as an optional component for the following effects-
10% chance of empower for 1 point of damage.
20% chance of increasing DC by 1 for 1 one point of damage.
50% chance of extend for 1 point of damage per 2 rounds after the normal duration.
80% chance of changing it's energy into a blood energy which reduces resistance by 5 (if any) to an encounter.
These are only usable if you have at least half of your hit points.Everytime you try this, you roll percentiles and
if it is within the range, then the effect goes through. If you fail, then you only take 1 point of damage from the
prick of blood. These are only usable on the spells associated with this feat.
You may not take this feat as any other class other than wizard or sorcerer.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Alright, how do you do the spells in your game? A certain amount given per level, or does he need to find them? 
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
If she's going to be a necromancer, we need to pick spells that fit that personality. How many spells are we looking at for each level then?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
1st
Magic Missle
Identify
Ray of enfeeblement (Necro)
Shield
mage armor
Grease
Detect Undead.
2nd
Blindness/deafness (Necro)
Scorching ray
Darkness
Bulls strength
3rd
Fireball
Ray of Exhaustion (Necro)
Magic Missle
Identify
Ray of enfeeblement (Necro)
Shield
mage armor
Grease
Detect Undead.
2nd
Blindness/deafness (Necro)
Scorching ray
Darkness
Bulls strength
3rd
Fireball
Ray of Exhaustion (Necro)
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
5 at first level, plus 8 spells then.
Cantrips/0 level spells? How many of those?
Yeah, that's fine with me, but none of those are spells from a necromancy school are they?
Cantrips/0 level spells? How many of those?
Yeah, that's fine with me, but none of those are spells from a necromancy school are they?
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"