Race: Earth Gensai
Starting Attributes:
Strength = 20
Dexterity = 14
Constitution = 16
Intelligence = 12
Wisdom = 6
Charisma = 6
1st Level: Fighter. Wild Child Background. Lore 4, Hide 2, (4 point carryover). Feats: Weapon Focus Scythe, Able Learner.
2nd Level: Fighter. Lore 1, Listen 2, Move Silently 2, (2 point carryover). Feat: Knockdown.
3rd Level: Fighter. Hide 1, Lore 1, Listen 1, Move Silently 1, (1 point carryover). Feat: Improved Initiative.
4th Level: Fighter. Attribute: Strength 1. Lore 1, (3 point carryover). Feat: Dodge.
5th Level: Sorcerer. Hide 1, Lore 1, Move Silently 1 (3 point carryover). Spells: True Strike, Identify, Acid Splash, Daze, Light, Resistance. Familiar: Cat.
6th Level: Red Dragon Disciple (aka RDD). Diplomacy 6. Feat: Scribe Scroll. Feat (RDD): Natural Armor Increase +1.
7th Level: RDD. Diplomacy 3. Feat (RDD): Draconic Ability Score: Strength +2.
8th Level: RDD. Attribute: Strength 1. Diplomacy 2, Hide 1. Feat (RDD): Draconic Breath Weapon 2d10.
9th Level: RDD. Diplomacy 1, Hide 1, Move Silently 1. Feat: Mobility. Feats (RDD): Natural Armor Increase +1, Draconic Ability Score: Strength +2.
10th Level: RDD. Diplomacy 1, Move Silently 1, Tumble 1. Feat (RDD): Blind Fight.
11th Level: RDD. Diplomacy 1, Hide 1, Move Silently 1.
12th Level: RDD. Attribute: Strength 1. Diplomacy 1, Tumble 2. Feat: Spring Attack. Feats (RDD): Natural Armor Increase +1 AC, Draconic Ability: Constitution +2, Draconic Breath Weapon 4d10.
13th Level: RDD. Hide 1, Move Silently 1, Tumble 2. Feat (RDD): Draconic Ability: Intelligence +2.
14th Level: RDD. Listen 4.
15th Level: RDD. Hide 1, Move Silently 1, Listen 2. Feat: Improved Knockdown. Feats (RDD): Natural Armor Increase +2 AC, Draconic Ability: Strength +4, Charisma +2, Draconic Breath Weapon 6d10, and HALF DRAGON providing: Darkvision, Immunity to Sleep, Immunity to Fire, Immunity to Paralysis.
16th Level: Fighter. Attribute: Strength 1. Listen 1, (3 point carryover).
17th Level: Fighter. Hide 1, Move Silently 1, (5 point carryover). Feat: Power Critical Scythe.
18th Level: Shadow Dancer. Hide 10, Move Silently 3. Feat: Dash. Feat (SD): Hide in Plain Sight (aka HiPS).
19th Level: Fighter. Move Silently 4.
20th Level: Fighter. Attribute: Strength 1. Move Silently 3, Listen 1. Feat: Greater Weapon Focus Scythe.
21st Level: Fighter. Listen 4. Feat (epic character): Great Strength +1.
22nd Level: Fighter. Listen 4. Feat: Epic Weapon Focus Scythe.
23rd Level: Fighter. Hide 1, Listen 3. Feat (epic character): Great Strength +2.
24th Level: Fighter. Attribute: Strength 1. Hide 4. Feat: Disarm.
25th Level: Fighter. Move Silently 4. Feat (epic Character): Great Strength +3.
26th Level: Fighter. Hide 3, Move Silently 1. Feat: Improved Disarm.
27th Level: Fighter. Hide 2, Move Silently 2. Feat (epic Character): Great Strength +4.
28th Level: Fighter. Attribute: Strength 1. Hide 1, Move Silently 3. Feat: Epic Prowess.
29th Level: Fighter. Hide 1, Move Silently 2, Listen 1. Feat (epic Character): Great Strength +5.
30th Level: Fighter. Hide 1, Move Silently 1, Listen 2. Feat: Improved Critical Scythe.
Final Attributes:
Strength = 40
Dexterity = 14
Constitution = 18
Intelligence = 14
Wisdom = 6
Charisma = 8
Final Notes:
Feats..
With the exception of Feats at level 17, 18, and 30 - all are critical to the build and are placed where they should be/(at the correct level). In particular Dodge and Mobility are selected at a time appropriate (considering skill levels) to select the single class level of Shadowdancer. Moreover, Spring Attack is ALSO available in time to start using stealth maneuvers once that level of Shadowdancer is available.
Skills..
Final skills in Hide and Move Silently are maxed (in no small part due to the Feat Able Learner) at 33 each.
Listen was chosen instead of Spot for several reasons:
1. Hiding Spell casters with somatic spells.
2. Hiding opponents are less likely to have as high a Move Silently skill level as Hide.
3. Its usually easier to overcome a hearing check while an opponent is moving.
The only real negative to choosing Listen instead of Spot is against Feints.. BUT you should be able to disarm most "feint-type" opponents.
Tumble has obviously been left to "rot" at 5 points.. This is because the points were needed else where AND Spring Attack overcomes the "attacks of opportunity" problem that a high tumble skill might.
I've calculated that virtually the same build as a Fighter with one level of Shadowdancer at level 30 resulted in a net attack number just 2 points less than this build. There are also a few net less feats to choose, but unessential feats to the character's effectiveness. In return you net an additional +3 to damage via strength, but its likely that your additional feats would have been "specialization" feats which would have netted +6 (..so your are "down" about +3 in damage per attack overall). However that higher Strength results in a higher percentage of successful Knockdowns against tougher opponents.
The real bonus of this class structure is:
1. Diplomacy is "Unlocked" and the addition of +2 Intelligence nets in a slightly higher skill point total that allows you to upgrade your diplomacy at the right time to 15.
..and,
2. Immunity to Paralysis and Fire (..particularly the paralysis against casters).
Enjoy!
