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Non Working Spells  
  #1 (permalink)  
Old 02-15-2007, 08:53 AM
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Here it is again after countless private messages asking me which spells and magic don't seem to work.. Could a moderator please make this thread sticky so it always available to read right off?

The list I have made up goes by type of magic and the spells in that type that do not work.

Nether Magic: Choking cloud and suffocating cloud do not work. as well as Possesion, Confusion, Blinding fog, Dragon claws, and Poison touch,

Arcane Magic: Wall of fire, Pillar of fire, Fire missles, Fire storm, Ice storm, Burning vapors, Freezing vapors, Fire Mine

Celestial Magic: Divine Grace, Illusionary visage, Blink, and Prismatic rays

Rune Magic: Vengance, Urths Wrath, Orbs of defense, Rock mines, And sanctuary doesn't seem to work or doesn't work for that long..

The celestial Crystal "Stargazer" works by refilling all your celstial crystals back to full strength but only if your a member of the celestial order and activate it in one of the two celestial temples.

Last edited by Iceman1963; 02-15-2007 at 09:19 AM.
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  #2 (permalink)  
Old 02-15-2007, 02:16 PM
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Thanks, this is very useful information.
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  #3 (permalink)  
Old 09-07-2007, 02:40 PM
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Though it isn't in the game (but can be edited in).. I'll add:

Rune: Anti-Magic *BARRIER*.
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  #4 (permalink)  
Old 11-11-2007, 05:25 PM
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Arcane Magic: Wall of fire, Pillar of fire, Fire missles, Fire storm, Ice storm, Burning vapors, Freezing vapors, Fire Mine

Celestial Magic: Divine Grace, Illusionary visage, Blink, and Prismatic rays

Rune Magic: Vengance, Urths Wrath, Orbs of defense, & Rock mines.


I've not even seen these in the game.
Playing Collector's Edition.
The spell to get... Cataclysm. (Arcane Magic attained from the demon you have to bargain with. - If you select the spell rather than the weapon for a reward from the tomb.) It is a killer spell.
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Last edited by Shadowfire; 11-11-2007 at 05:27 PM.
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Old 12-14-2007, 06:49 PM
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Quote:
Originally Posted by Shadowfire View Post
Arcane Magic: Wall of fire, Pillar of fire, Fire missles, Fire storm, Ice storm, Burning vapors, Freezing vapors, Fire Mine

Celestial Magic: Divine Grace, Illusionary visage, Blink, and Prismatic rays

Rune Magic: Vengance, Urths Wrath, Orbs of defense, & Rock mines.


I've not even seen these in the game.
Playing Collector's Edition.
The spell to get... Cataclysm. (Arcane Magic attained from the demon you have to bargain with. - If you select the spell rather than the weapon for a reward from the tomb.) It is a killer spell.
I'm pretty sure you have to edit your file to get these spells in your game, cause I've found no other way to obtain them. It's a shame that the '---- Vapors" spells don't work, though.
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Old 12-14-2007, 09:18 PM
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[...]

The worst IMO is the broken Rune Spells, especially the offensive spells, only one seems to work as has been pointed out, which makes progressing in Rune Magic a waste of time and advancement points.
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Last edited by swcarter; 12-15-2007 at 03:08 AM. Reason: requested edit
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poison touch  
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Old 12-30-2007, 03:14 PM
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poison touch has never worked for me.
i thought your fist was ment to be surrounded by a poison ball or something.
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missed one  
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Old 06-08-2008, 09:29 PM
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does any1 know if the nether spell drainlife works? i hope it does work so i can use it as an offensive/defensive spell. wouldnt that be awsome hurt ppl and get life at the same time along with spellfire

edit: i have tried this spell out since i just got a dried homonculus. it does work and also does damage as well as healing. i will deffinately be using this spell more than my healing spells because it also does damage.
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Last edited by terran698; 06-09-2008 at 01:46 AM.
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Obtaining spell books  
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Old 08-08-2009, 04:50 PM
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By not working do you mean they don't work or they can't be picked up.

I have come across a number of spell books, such as from chests, but when I pick them up they disappear. I think there is a limit to the number of spell books that can be carried, so any additional ones picked up just vanish.

If anyone can confirm this let me know.

Fleetious
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  #10 (permalink)  
Old 08-08-2009, 05:03 PM
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By not working, he means that they are not in the game and - even if you use the editor to give them to your character - they do not work (your character goes through the motions of casting the spell, but nothing happens).

If there is a limit to how many spells you can carry, it hasn't been found yet. To find your spell books, you first have to know if they were arcane or nether spells. Open your equipment screen ("E" by default), and click on the spell type you want to use.

Arcane spells recharge over time. Nether spells require that you have a combination of kataals mixed together to cast them (if you find a nether spell book, it has the ingredients mixed already; otherwise, mix the ingredients that you find throughout the world); the kataals are used when you cast the spell, and do not regenerate.

Spells and potions can be set to short-cut keys (numbers 1-9), so that you don't have to go through your equipment screen to use them every time.
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  #11 (permalink)  
Old 08-09-2009, 06:02 AM
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They must have been Nether spell books then, I never realised you got those, I thought all spell books were arcane.

I suppose it's because I never use Nether magic and very rarely Celestrial or Rune magic.

Fleetious
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