Fallout 3 Mothership Zeta Review

Eschalon: Book II

Publisher:Bethesda Softworks
Developer:Bethesda Softworks
Release Date:2009-08-03
Genre:
  • Role-Playing
Platforms: Theme: Perspective:
  • First-Person,Third-Person
Buy this Game: Amazon ebay
Mothership Zeta is the fifth and possibly last DLC pack for Fallout 3. It starts out at a UFO crash site located in the suburbs north of Washington, DC. When you get there you're beamed aboard the mothership, and you have to spend the rest of the DLC trying to escape. Oddly, despite basing the setting on such RPG juggernauts as Space Siege and Space Hack, the campaign isn't a lot of fun to play, and it sort of feels like Bethesda finished half of it and then said, (Eh, close enough.)

So what went wrong? In a word: repetition. The mothership has a couple of distinctive areas (like a research lab dedicated to mechanical merry-go-round horses), but most of the ship's interiors look the same -- and worse, look just how you'd imagine a spaceship to look, with lots of metallic surfaces and straight lines, and so Bethesda doesn't get any points for creativity.

Then there are the enemies -- all three of them. Despite the DLC being combat-oriented, with almost nothing in the way of meaningful dialogue, quests or decisions, you keep fighting the same enemies -- aliens, robotic drones, and odd creatures called abominations -- over and over again. Worse, the enemies all drop the same limited number of alien items, including a grand total of four new types of weapons, and so looting your kills and the numerous containers in the mothership isn't a lot of fun, either.

How bad does it get? No less than nine times during the campaign you have to destroy an alien generator, but these sequences all go the same, and you're never asked to do anything else. Bethesda couldn't have thought up even one more thing for you to do during the campaign? One different way to disable the ship? Apparently not.

Sadly, the DLC is even a little bit sloppy. There's a missing PIPBoy image. All aliens show up in the interface as enemies, but you actually lose karma for killing some of them. You meet some other abductees on board the mothership, but their scripted dialogue often triggers at the wrong times (like when a soldier named Elliott keeps claiming that aliens are flanking you -- well before and well after the ambush). And after finally fighting your way to the alien captain and killing him, his body inexplicably disappears soon after the battle, likely before you've even had a chance to loot his unique weapon. Yay.

The Mothership Zeta DLC pack has a couple of fun sequences (including one battle where you essentially get to play pinball with the aliens), but most of its six-hour playing time is a boring slog consisting of killing the same things over and over again, looting the same things over and over again, and seeing the same sights over and over again. Unless that sort of repetition excites you, Mothership Zeta is a DLC pack to avoid.
Expeditions: Rome Developer Diary - Legion Battles
Expeditions: Rome Developer Diary - Legion Battles

Instead of exploring some foreign land as a small party of individuals,


The Wayward Realms Teaser Trailer
The Wayward Realms Teaser Trailer

For a while there, it seemed like OnceLost Games' The Elder Scrolls-inspired


The Iron Oath Update #60 - UI
The Iron Oath Update #60 - UI

This here Kickstarter update for the gritty turn-based RPG The Iron Oath


The Elder Scrolls Online: Waking Flame - The Dread Cellar Dungeon Preview
The Elder Scrolls Online: Waking Flame - The Dread Cellar Dungeon Preview

Later this month, the Waking Flame DLC will be going live for


Code of the Savage Update #34 - Combat System and Open Demo
Code of the Savage Update #34 - Combat System and Open Demo

A couple of weeks back, we had a chance to check out


Encased Release Date Revealed
Encased Release Date Revealed

Following a successful Kickstarter campaign and about a year of early access,


Knights of the Chalice II Update - New Features & Expands Tutorial
Knights of the Chalice II Update - New Features & Expands Tutorial

According to this here Kickstarter update for Heroic Fantasy Games' Knights of


Wartales - The Enemies of Wartales
Wartales - The Enemies of Wartales

Following their lore and combat Q&As for Wartales, Shiro Games now brings


New World Beta Impressions
New World Beta Impressions

Amazon Game Studios launched their Age of Exploration MMORPG New World into


Monomyth Updates, $30,695 and Counting
Monomyth Updates, $30,695 and Counting

Having started its Kickstarter journey less than a week ago, Rat Tower


Wasteland 3 - State of the Frozen Union, July 2021
Wasteland 3 - State of the Frozen Union, July 2021

According to this developer update, inXile Entertainment is currently getting ready to


Darkest Dungeon II - The Runaway Character Reveal and More
Darkest Dungeon II - The Runaway Character Reveal and More

With Red Hook Studios' Darkest Dungeon II scheduled to launch into early


Solasta: Crown of the Magister Update - Patch Notes and Digital Rewards
Solasta: Crown of the Magister Update - Patch Notes and Digital Rewards

Having released the Sorcerer DLC for Solasta: Crown of the Magister earlier


The Ascent Released, Reviews
The Ascent Released, Reviews

The Ascent, Neon Giant and Curve Digital's top-down action-RPG set in a


Weird West Previews
Weird West Previews

Having left Arkane Studios and AAA development behind back in 2017, Raphael