The graphics engine of this game is one of the most visually stunning engines I have ever seen. Having become accustomed to engines such as the Quake engine and Bioware's Infinity engine, this one blows them all out of the water. The graphics of the game are incredibly detailed, truly making this game come alive, and feel real to the gamer. When traversing the vast countryside of Morrowind, you'll often find yourself becoming lost in the richness of the landscape and surroundings. Remarkably, the player interface does little to obstruct the scenery. Unlike most other games, the inventory and stat screen of Morrowind has included a transparency option, allowing you to keep your surroundings in view, as well as being able to resize the windows. The interface is just as easy to use as any other game you may have come across, and even the most inexperienced player will be able to catch on to the slight differences. Lastly, one of the greatest aspects of Morrowind's graphics is its diversity. Unlike most games where you select a class and are then given a couple generic looks, Morrowind allows the player to create a unique appearance through the use of over ten faces, and an equal amount of hair types, for each gender and species available. Also, as you acquire new gear, it will be visually represented on your character, something that is often lacking from other games released.
The sound seems to be overtaken by the vast areas and graphics, but is no less an important feature of Morrowind. When playing through, you can hear even the smallest sounds. From the footsteps of your character, to those of the townsfolk, and even the ambient sound of the wildlife, no sound has been overlooked. Each area uses appropriate music, switching between a pleasant sounding melody while in a town, to a more urgent sounding one while traveling dangerous areas. The sound can also warn you of danger. Whenever a creature is about to attack, the music picks up. While the sound itself doesn't stand out over other games, it does make itself known. But when dealing with such rich landscapes, you'll often times find yourself forgetting about the sound and music..
The gameplay in Morrowind is one of the most open, non-linear types you'll ever come across. Unlike other games where the player will be prodded along through most of the game, Morrowind gives you complete freedom. It offers the player to move about as they deem fit, allowing them to explore every aspect of the world. Instead of being given objectives that must be finished, you are just suggested to do it. The player may never have to do that specific quest, and instead delve into one of the games many smaller quests, of which there are over three hundred. The open-ended design of the game is a refreshing touch, especially after being bombarded with dungeon crawls, and other such linear hack-and-slash games. The freedom allowed in this game is unparalleled among the single player CRPG community, and even rivals that of the MMORPG's being developed.
Morrowind is solely real time, giving you the choice of progressing through the game in either a third or first person perspective, both of which will affect the way you handle combat. The game allows for three different types of standard combat - an overhead chop, a left-to-right slash, and a thrust. The animations for these attacks are well done and look very fluid. The only choppy-looking animation I've found in the game is the one for jumping, which looks like the character merely floats of the ground, then crouches somewhat on the way down.
The NPC's in the game are also some of the most unique ones I have ever seen. Each one will react differently towards the character, depending on what they think of you. Unlike other popular games like Baldur's Gate, where people's reactions depended on reputation, each NPC in Morrowind has a separate reaction towards the player. How they regard you is dependant upon what you've done directly and indirectly towards the NPC. Some NPCs may loathe the player, while others may love him, thus creating interesting conditions to play in. All of those factors are governed by your personality stat, as well as your ability to speak (speech craft) to people.
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