The Witcher 2: Assassins of Kings Preview

Article Index

Eschalon: Book II

Publisher:Namco Bandai
Developer:CD Projekt RED
Release Date:2011-05-17
Genre:
  • Action,Role-Playing
Platforms: Theme: Perspective:
  • Third-Person
Buy this Game: Amazon ebay
Firing up The Witcher 2: Assassins of Kings was like jumping into a long-awaited entry to a favorite book series for me, and having spent a good 15+ hours with the prologue and first act, I'm happy to report that CD Projekt RED has defied the odds and actually outdone themselves with this second installment. So how did I come to that conclusion? Let me tell you.

The Visuals

Before I get into the more intricate details, I can't help but spend a little time on just how amazing the game looks. With the settings cranked up to "High" (the "Ultra" settings had some instability issues in the early build I played), the characters, buildings, and environments all look spectacular. The amount of painstaking detail that went into crafting the early battle landscapes, the La Valette Castle courtyard, the town of Flotsam and its wilderness, and other such areas is simply staggering. With the addition of even more realistic day/night transitions and weather effects (blurred vision during torrential rain, anyone?) than we saw in the first game, The Witcher 2 is easily the best-looking RPG I've ever played. And I say that without any hesitation.

Beyond the actual eye candy, it's also worth pointing out the diversity in the game's locations. Each of the game's villages and settlements is comprised of numerous residences, which Geralt can enter in search of NPCs (for conversation, trading, mini game, or crafting purposes) or any valuables that aren't nailed down. The game's residences and shops were clearly designed by hand, as most if not all of them possess different floor plans, a variety of different furniture, and decor that matches their functionality (I wouldn't normally mention all that but, hey, we're living in a post-Dragon Age II world). You won't ever get a sense of repetition when adventuring elsewhere in the game, either. For example, each one of the gnarled trees in the Flotsam wilderness looks dissimilar from the next and even a side area of Flotsam where a notable NPC named Loredo lives has a completely different feel than the rest of the town.

The team has stepped up their presentation efforts in the sequel, as well. The artistic style is similar to that of their debut effort, but the UI is much slicker (a categorized inventory, much-needed item comparison windows, and four groups of neatly organized skill trees) and the dialogue sessions don't possess any of the bizarre gestures and head-scratching translations that plagued early versions of the first game. And if CD Projekt RED intends to bring The Witcher 2 to consoles, you'd never know it from the UI, text arrangements, or keyboard/mouse control system - everything feels right at home on the PC.

Character Progression

Geralt's primary form of advancement is done through four separate talent trees (Training, Magic, Alchemy, and Swordsmanship) that house a total of 51 talents, each of which can have up to 2 points allocated to it. However, there are a few other lesser known progression options, including abilities (important skills like intimidation, persuasion, and haggling that are increased in level through use), knowledge (useful information gleaned from books, battles, and other means that grant combat bonuses and the like), and a slew of derived statistics (the in-game character sheet lists 37 different numeric scores) such as resistances and regeneration rates that you'll be watching closely to maximize your effectiveness.

Since you'll be spending the most time with Geralt's talents, though, I'll go into a bit more detail on those. The Training tree contains a half dozen basic proficiency talents such as "Dagger Throwing" and "Arrow Redirection" that you're required to take in order to expand Geralt's capabilities in the early game. Only after you've allocated several points into the Training tree will the Magic, Alchemy, and Swordsmanship trees unlock, therefore expanding your options considerably.
Buck Rogers: Countdown to Doomsday - Matt Chat
Buck Rogers: Countdown to Doomsday - Matt Chat

Buck Rogers, the prototypical sci-fi action hero, was not only the star


Diablo II: Resurrected Previews
Diablo II: Resurrected Previews

After spending some time with the technical alpha for Diablo II: Resurrected,


GB Feature: Eye of the Beholder Content Overload
GB Feature: Eye of the Beholder Content Overload

I hope you're ready for a heavy dose of CRPG nostalgia, as


Pathfinder: Wrath of the Righteous Developer Diary - Turning 360
Pathfinder: Wrath of the Righteous Developer Diary - Turning 360

Owlcat Games’ upcoming CRPG Pathfinder: Wrath of the Righteous will allow you


Monster Hunter: Rise - PC Expectations
Monster Hunter: Rise - PC Expectations

Last month, Capcom released Monster Hunter: Rise for Nintendo Switch, but we


Dauntless - Infinite Radiance Update Live
Dauntless - Infinite Radiance Update Live

A new content update is now available for Phoenix Labs’ co-operative action-RPG


The Dungeon of Naheulbeuk: The Amulet of Chaos - The Ruins of Limis DLC Announced
The Dungeon of Naheulbeuk: The Amulet of Chaos - The Ruins of Limis DLC Announced

Artefacts Studio and Dear Villagers have announced The Ruins of Limis DLC


Encased Preview
Encased Preview

Dark Crystal Games’ Fallout-inspired post-apocalyptic RPG Encased is the subject of this


Path of Exile: Ultimatum Revealed, Path of Exile 2 Gets New Gameplay
Path of Exile: Ultimatum Revealed, Path of Exile 2 Gets New Gameplay

In about a week, on April 16, 2021, Path of Exile will


Solasta: Crown of the Magister Update - Next Stop, Full Release
Solasta: Crown of the Magister Update - Next Stop, Full Release

With the recent launch of its Spring Early Access Update, Solasta: Crown


The Elder Scrolls Online - Blackwood Zone Preview
The Elder Scrolls Online - Blackwood Zone Preview

Featuring over 30 hours of fresh story content, The Elder Scrolls Online’s


Diablo II: Resurrected Technical Alpha Incoming
Diablo II: Resurrected Technical Alpha Incoming

Blizzard Entertainment will be running a limited-time technical alpha for Diablo II:


Mass Effect: Legendary Edition Gameplay Calibrations
Mass Effect: Legendary Edition Gameplay Calibrations

In about a month, when the Legendary Edition goes live, you’ll be


Stoneshard Update - Brynn Lore, Part 1
Stoneshard Update - Brynn Lore, Part 1

The upcoming “City of Gold” early access update for Ink Stains Games’


Colony Ship: A Post-Earth Role-playing Game Live in Early Access
Colony Ship: A Post-Earth Role-playing Game Live in Early Access

Following several years of development, Iron Tower Studio’s Colony Ship RPG is