The game is too easy. Fighting is just clicking on the fight button and then relaxing in your chair to see what happens. The puzzles and dialog choices where also very simple.
I've complained about this since the game first appeared. It does seem as though instead of increasing the AI for combat, Bioware simply lowered the threat from enemies. This allows your over-powered team to plow through 'em with minimal human interference. Of course, you can always take command, but since your team become near-gods by two-thirds of the way through the game, you don't really need to bother.
The puzzles? Bioware has never put much effort into those. The idea of using a poorly disguised Tower of Hanoi for one of the Korriban challenges was ridiculous--not to mention, damn obvious.
- The dialogs where okay, but not as good as in the BG series, which dialogs had me laughing at loud at times. I guess we were spoiled with BG. Also, the NPC’s did not really come to live in KOTOR.
Disagreement in your party had virtually no effect in KotoR, while it could split your group up in BG2. Occasionally, too, in BG2, party members would usurp your function and take control of the dialog or events--not so, in KotoR. I suspect this is because KotoR was aimed at pleasing a broader, hence often younger, playing audience. Bioware underestimated their intelligence.
- Why does the main character always turn out to be a demi-god in the end?
Bad writing, and poor expectations, again, of the player's intelligence. They assume we're incapable of enjoying a game unless we fantasize being made some kind of godlike being at its conclusion. Some real classics in the CRPG genre didn't do this: Ultima VII, Betrayal at Krondor, Planescape: Torment.
- There are some pretty unrealistic aspects to the game. Things like that disturb involvement in the game, especially when some other aspects, like the graphics, are very realistic. Examples are your ability to carry a truckload of items without a backpack or without getting tired...
A very anti-RPG element, IMO. The final battle with Malak was ridiculously easy; after all, he has only one relatively small source of healing available, while in my last game, I had 34 lifesupports, 74 advanced medpacs, 48 regular ones, etc. Presumably, I told him to wait while I had several trucks dump all the contents on the floor before our glorious combat.